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	<title>Online 3D Graphic Design Tutorials, Training, Tips, Tricks and Other Graphics Stuffs from GFXZoOM &#187; Advanced</title>
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		<title>3D Textured Text Effect</title>
		<link>http://www.gfxzoom.com/illustrator/3d-textured-text-effect/</link>
		<comments>http://www.gfxzoom.com/illustrator/3d-textured-text-effect/#comments</comments>
		<pubDate>Sat, 18 Jul 2009 18:02:53 +0000</pubDate>
		<dc:creator>Davinci</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[All Tutorials]]></category>
		<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3d text]]></category>
		<category><![CDATA[effect]]></category>
		<category><![CDATA[text]]></category>
		<category><![CDATA[Textures]]></category>

		<guid isPermaLink="false">http://www.gfxzoom.com/photoshop/tutorials-photoshop/3d-textured-text-effect/</guid>
		<description><![CDATA[In this tutorial, I will show you how you can make a stylized 3D textured text effect using various textures to give it a unique look with Illustrator &#38; Photoshop. I will be giving you the step by step instructions along with the links to the resources &#38; stuffs used.
Preview of Final Results

3D Textured Text [...]]]></description>
			<content:encoded><![CDATA[<p>In this tutorial, I will show you how you can make a stylized 3D textured text effect using various textures to give it a unique look with Illustrator &amp; Photoshop. I will be giving you the step by step instructions along with the links to the resources &amp; stuffs used.<br />
<h4>Preview of Final Results</h4>
<p><img border="0" alt="3D textured text" src="http://www.gfxzoom.com/images/2009/07/b6fb_clip_image044.jpg" width="431" height="412" title="3D Textured Text Effect" /><br />
<h4>3D Textured Text Photoshop Tutorial</h4>
<h5>Step 1</h5>
<p>Open up Illustrator, and with the Type Tool type a letter or text, I typed the letter “C” I used the font Adobe Caslon Pro,<b> </b>you can use any font that you like, just make sure that it is a bit thick font to yield better results. I set the font size to 400 pt &amp; scaled it horizontally &amp; vertically to 150% through the Character Palette, though don&#8217;t worry about the font size too much because we&#8217;ll be pasting it as Smart Objects in Photoshop so we can adjust the size at any given time. The color I used for the letter is #8CC63F.
<p><b><img border="0" alt="advanced illustrator 3D Textured Text Effect" src="http://www.gfxzoom.com/images/2009/07/0adb_clip_image004.jpg" width="400" height="339" title="3D Textured Text Effect" /></b><b></b>
<p><b></b><br />
<h5>Step 2</h5>
<p><b></b>
<p>Now go to Effect&gt;3D&gt;Extrude &amp; Bevel, make sure that Preview<b> </b>is on. Use the settings shown below, apart from specifying rotations for x, y &amp; z axis, I chose Tall-Round from the Bevel drop down list. The settings will more or less depend on the font, so if you have used a different font play a bit, though I will advise to stay away from the fancier Bevel settings, mostly None setting works best. You can also make it more thick by increasing the Extrude Depth.
<p><b><img border="0" alt="advanced illustrator 3D Textured Text Effect" src="http://www.gfxzoom.com/images/2009/07/1b9f_clip_image006.jpg" width="356" height="530" title="3D Textured Text Effect" /></b><b></b><br />
<h5>Step 3 </h5>
<p>After you’re happy with your 3D effect, it will be time to move on over to Photoshop. Open a new document in Photoshop. Now, copy your 3D text/letter from Illustrator &amp; paste it as Smart Object in Photoshop, press Enter key or checkmark to commit. You can now resize your text to whatever size you want, in fact, bigger the better, but for the purposes of this tutorial, I will stick to a small canvas.
<p><img border="0" alt="advanced illustrator 3D Textured Text Effect" src="http://www.gfxzoom.com/images/2009/07/b0c8_clip_image008.jpg" width="188" height="137" title="3D Textured Text Effect" />
<p><i>Power Tip: If for any reason, you want to edit the pasted 3D Smart Object, just double click on the Vector Smart Object thumbnail in the Layer Palette, press OK on the resulting window, the Smart Object will automatically open up in Illustrator, do the changes or editing you want, then go to File&gt;Save &amp; close the file &amp; tadaa the changes will reflect in your Photoshop file</i>.
<p><ins><ins></ins></ins><br />
<h5>Step 4</h5>
<p><img border="0" alt="advanced illustrator 3D Textured Text Effect" align="right" src="http://www.gfxzoom.com/images/2009/07/c7e9_clip_image010.gif" width="127" height="180" title="3D Textured Text Effect" />Now, lets begin with the Photoshop magic, we will be adding various texture on the different layers &amp; will spice them up with the variety of blending modes, the key is to experiment &amp; choose the settings that will best suit your purpose.
<p>Open the texture image that you would like to use, for the first layer I used a texture, lets call it Texture 1 from a <a href="http://farawlat-dxb.deviantart.com/art/8-quot-LARGE-74295288">texture pack</a> on deviantArt. Go to Select&gt;All &amp; then Edit&gt;Copy to copy the entire texture image, Now we are going to paste this image into our letter, but you have to tell Photoshop where to paste it. So return to your 3D text document &amp; pressing down Ctrl/Cmd Click on Vector Smart Object thumbnail, this will select the entire text/letter, in our case, the letter “C”, now go to Edit&gt;Paste Into (Shift+Ctrl/Cmd+V) to paste the texture image on “C”. Change the blending mode of the texture layer to Overlay.
<p>Now, your image &amp; layer palette should look like so:
<p><img border="0" alt="advanced illustrator 3D Textured Text Effect" src="http://www.gfxzoom.com/images/2009/07/6be5_clip_image012.jpg" width="316" height="309" title="3D Textured Text Effect" />
<p><i>Look at your layers palette now. You see your texture image there and a mask has been made that allows only the letter part of the image to show.</i>
<p>If you’re using different images, play around a bit with blending modes, mostly Overlay, Soft Light, Hard light, Multiply will give the desired results.<br />
<h5>Step 5</h5>
<p>Repeat the procedure prescribed in Step 4, but with a different texture. I used one of the texture from <a href="http://sanami276.deviantart.com/art/textures-82-69176308">this</a> pack.
<p><img border="0" alt="advanced illustrator 3D Textured Text Effect" src="http://www.gfxzoom.com/images/2009/07/166c_clip_image014.jpg" width="153" height="115" title="3D Textured Text Effect" />
<p>In brief, open the texture image, Select All (Ctrl/Cmd+A), Copy it (Ctrl/Cmd+C) &amp; return to your original document, pressing down Ctrl/Cmd Click on Vector Smart Object thumbnail to select the letter/text &amp; go to Edit&gt;Paste Into (Shift+Ctrl/Cmd+V) to paste the texture in the letter “C”. And, change the blending mode to Multiply.
<p><img border="0" alt="advanced illustrator 3D Textured Text Effect" src="http://www.gfxzoom.com/images/2009/07/a229_clip_image016.jpg" width="153" height="122" title="3D Textured Text Effect" /><br />
<h5>Step 6</h5>
<p>Now, its again time to do the same thing as mentioned in Step 4 &amp; 5, but with the different texture image. This time I used a more colorful texture from a <a href="http://sancsky.deviantart.com/art/leftover-vol-1-73351293">another texture pack</a> over at deviantArt. And, this time I choose the blending mode to Soft Light.
<p><img border="0" alt="advanced illustrator 3D Textured Text Effect" src="http://www.gfxzoom.com/images/2009/07/b59c_clip_image018.jpg" width="400" height="293" title="3D Textured Text Effect" />
<p>This is how my image &amp; Layer Palette looks like after step 6.
<p><i>Power Tip: If you need to edit the filler texture image or if you don&#8217;t like how it looks within the letter, you can still change it! Just choose the Move Tool (V) &amp; drag over with your texture layer selected. Also, if you need to resize the texture image select Edit&gt;Transform to resize it. </i><br />
<h5>Step 7</h5>
<p>Now, select the Background layer &amp; fill with a Gradient Tool (G). I used Linear Gradient &amp; the colors for the two stops are as prescribed in the screenshot. Drag the gradient tool diagonally from bottom to top.
<p><img border="0" alt="advanced illustrator 3D Textured Text Effect" src="http://www.gfxzoom.com/images/2009/07/4a80_clip_image020.jpg" width="424" height="236" title="3D Textured Text Effect" />
<p><ins><ins></ins></ins><br />
<h5>Step 8</h5>
<p>Pressing down Shift key select all the layers in the Layer Palette except the background layer &amp; Link all of them. Also make sure to link the Layer Mask thumbnails with their corresponding layer thumbnails by clicking once between them.
<p><img border="0" alt="advanced illustrator 3D Textured Text Effect" src="http://www.gfxzoom.com/images/2009/07/a40a_clip_image022.jpg" width="206" height="208" title="3D Textured Text Effect" /><br />
<h5>Step 9</h5>
<p>Now, we will do the reflection of our letter “C”. For that, select all the linked layers &amp; duplicate them.
<p><img border="0" alt="advanced illustrator 3D Textured Text Effect" src="http://www.gfxzoom.com/images/2009/07/6e1e_clip_image024.jpg" width="312" height="243" title="3D Textured Text Effect" /><br />
<h5>Step10</h5>
<p>Merge all the duplicated layers &amp; name it Reflection.
<p><img border="0" alt="advanced illustrator 3D Textured Text Effect" src="http://www.gfxzoom.com/images/2009/07/a12a_clip_image026.jpg" width="312" height="325" title="3D Textured Text Effect" /><br />
<h5>Step 11</h5>
<p>On the Reflection layer, go to Edit&gt;Transform&gt;Flip Vertical &amp; place it beneath the letter “C”. Adjust its perspective if the need be.
<p><img border="0" alt="advanced illustrator 3D Textured Text Effect" src="http://www.gfxzoom.com/images/2009/07/5748_clip_image028.jpg" width="400" height="298" title="3D Textured Text Effect" /><br />
<h5>Step 12</h5>
<p>The next step is to add a layer mask to the duplicate layer. To do this simply click on the add layer mask button in the layers palette.
<p><img border="0" alt="advanced illustrator 3D Textured Text Effect" src="http://www.gfxzoom.com/images/2009/07/3090_clip_image030.jpg" width="196" height="28" title="3D Textured Text Effect" />
<p>Now pick the Gradient Tool (G) and draw a gradient (black to white) in the direction from bottom to mid top.
<p><img border="0" alt="advanced illustrator 3D Textured Text Effect" src="http://www.gfxzoom.com/images/2009/07/d44a_clip_image032.jpg" width="400" height="296" title="3D Textured Text Effect" />
<p>Finally just reduce the opacity of the duplicate layer and you are all done. I reduced the opacity to 20% , there is no golden rule about the opacity % , just play with the opacity setting &amp; choose the one that suits your image.<br />
<h5>Step 13</h5>
<p>Finally, with the Type Tool, I wrote the words “for creativity” with the settings as shown in the Character Palette.
<p><img border="0" alt="advanced illustrator 3D Textured Text Effect" src="http://www.gfxzoom.com/images/2009/07/353f_clip_image034.jpg" width="170" height="181" title="3D Textured Text Effect" />
<p>The font used is Larissa &amp; can be downloaded from <a href="http://www.fonts101.com/xt_fontdetails_az_FID%2120012%7ELarissa%7Efont.html">here</a>. I also rotated the words a bit via Edit&gt;Transform.
<p>Then I applied the layer style, as shown in the screenshots below.
<p><img border="0" alt="advanced illustrator 3D Textured Text Effect" src="http://www.gfxzoom.com/images/2009/07/59f2_clip_image036.jpg" width="400" height="310" title="3D Textured Text Effect" />
<p><img border="0" alt="advanced illustrator 3D Textured Text Effect" src="http://www.gfxzoom.com/images/2009/07/2367_clip_image038.jpg" width="400" height="310" title="3D Textured Text Effect" />
<p><ins><ins></ins></ins><br />
<h5>Step 14</h5>
<p>To add a bit of finishing touch, I added Outer Glow to the Vector Smart Object layer, as shown.
<p><img border="0" alt="advanced illustrator 3D Textured Text Effect" src="http://www.gfxzoom.com/images/2009/07/cba0_clip_image040.jpg" width="400" height="314" title="3D Textured Text Effect" />
<p>And, that’s how my Layers palette in end &amp; final image looks like.
<p><img border="0" alt="advanced illustrator 3D Textured Text Effect" src="http://www.gfxzoom.com/images/2009/07/964d_clip_image042.jpg" width="200" height="340" title="3D Textured Text Effect" />
<p><img border="0" alt="advanced illustrator 3D Textured Text Effect" src="http://www.gfxzoom.com/images/2009/07/b6fb_clip_image044.jpg" width="431" height="412" title="3D Textured Text Effect" />
<p>Here, is a another example of image, I made with the same technique.
<p><img border="0" alt="advanced illustrator 3D Textured Text Effect" src="http://www.gfxzoom.com/images/2009/07/04af_clip_image046.jpg" width="400" height="556" title="3D Textured Text Effect" />
<p>To take it further, play &amp; experiment with various textures, the blending modes, also changing the various Adjustments options like Invert, Posterize, Hue/Saturations settings etc. gives the different results. You can also make the text look grungy or rusty using grunge textures, its just the matter of exploring the powers of Photoshop &amp; tapping your creativity!
<p><em>::GFXZoOM::source:photoshoptutorials.ws::</em></p>
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		<title>Tutorial for Colorful Lighting Effect In Illustrator</title>
		<link>http://www.gfxzoom.com/illustrator/tutorial-for-colorful-lighting-effect-in-illustrator/</link>
		<comments>http://www.gfxzoom.com/illustrator/tutorial-for-colorful-lighting-effect-in-illustrator/#comments</comments>
		<pubDate>Sat, 18 Jul 2009 17:59:54 +0000</pubDate>
		<dc:creator>LoveGFX</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[All Tutorials]]></category>
		<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[colorful]]></category>
		<category><![CDATA[effect]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[text]]></category>

		<guid isPermaLink="false">http://www.gfxzoom.com/photoshop/tutorials-photoshop/tutorial-for-colorful-lighting-effect-in-illustrator/</guid>
		<description><![CDATA[There are a number of amazing tutorials out there that teach you how to create some really awesome futuristic light wispy effects. I’ve always found this type of design very interesting, but everything you see is almost completely created in Photoshop. I recently had a project where I wanted this effect, but had to use [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.gfxzoom.com/images/2009/07/8170_Transfuchsianfinal.jpg" title="Tutorial for Colorful Lighting Effect In Illustrator" alt="advanced illustrator Tutorial for Colorful Lighting Effect In Illustrator" /><br />There are a number of amazing tutorials out there that teach you how to create some really awesome futuristic light wispy effects. I’ve always found this type of design very interesting, but everything you see is almost completely created in Photoshop. I recently had a project where I wanted this effect, but had to use only vector graphics. The following is the technique I used to get that nifty effect using Illustrator.<br />Step 1: I began by setting up an artboard (8 inches wide by 4 inches tall). Choose the rectangle tool and fill the artboard with a plain black background.<br /><img src="http://www.gfxzoom.com/images/2009/07/1f8b_step1-1.jpg" title="Tutorial for Colorful Lighting Effect In Illustrator" alt="advanced illustrator Tutorial for Colorful Lighting Effect In Illustrator" /><br />Step 2: Select your object and make a gradient mesh out of it (Object &gt; Create Gradient Mesh). Put in 1 for rows and columns with &#8216;Flat&#8217; as the appearance. We&#8217;ll add our own mesh lines in the next step.<br />Step 3: Select the mesh tool (U). Start adding in a couple of mesh points. We&#8217;ll want more color differences on the left and right sides, so place a couple extras there.<br /><img src="http://www.gfxzoom.com/images/2009/07/df0a_step3-1.jpg" title="Tutorial for Colorful Lighting Effect In Illustrator" alt="advanced illustrator Tutorial for Colorful Lighting Effect In Illustrator" /><br />Step 4: Start putting in some random colors at each of the mesh points. I&#8217;ve listed out the colors I used, but you can use whichever colors you want. You&#8217;ll see in later steps what effect this has.<br /><img src="http://www.gfxzoom.com/images/2009/07/d3a9_step4-1.jpg" title="Tutorial for Colorful Lighting Effect In Illustrator" alt="advanced illustrator Tutorial for Colorful Lighting Effect In Illustrator" /><br />Step 5: Draw another black rectangle and place it over top of your gradient mesh. Set the transparency mode to &#8220;Color Burn&#8221; and lower the Opacity to about 75%.<br />Step 6: Add in your text. We&#8217;ll need this so that we can tell where to draw in our elements.<br /><img src="http://www.gfxzoom.com/images/2009/07/ade9_step6.jpg" title="Tutorial for Colorful Lighting Effect In Illustrator" alt="advanced illustrator Tutorial for Colorful Lighting Effect In Illustrator" /><br />Step 7: Create a new layer to hold our blend shapes. It will be helpful to lock the background gradient mesh and black square to make it easier to select the blends we are about to make.<br />Step 8: To make the blended shapes start out by drawing a wide flowing shape that moves into the text. Then, draw another flowing shape inside of this one. This stage of the process is all about experimenting until you get the desired effect. You can either use the pen or pencil tool, but you&#8217;ll want to make sure that you have a closed path for both of them before you make the blend. Also, when you are drawing the smaller shape, make note that this shape will be the most visible.<br /><img src="http://www.gfxzoom.com/images/2009/07/bd10_step8.jpg" title="Tutorial for Colorful Lighting Effect In Illustrator" alt="advanced illustrator Tutorial for Colorful Lighting Effect In Illustrator" /><br />Step 9: To make the blend, select the larger outer object and set the opacity to 0. Select the inner shape and change it to the same color as the outer shape and lower the opacity to the desired setting (somewhere between 40 and 60 is generally where I put it). Set the blend options (Object &gt; Blend &gt; Blend Options) set it to specified steps and put in a higher number (I chose 25). Then go to Object &gt; Blend &gt; Make (Alt + Ctrl + B).<br /><img src="http://www.gfxzoom.com/images/2009/07/dcdf_step9.jpg" title="Tutorial for Colorful Lighting Effect In Illustrator" alt="advanced illustrator Tutorial for Colorful Lighting Effect In Illustrator" /><br />Step 10: Repeat this process until you have the desired number of curves on the left side of the text. Choose the colors you like and experiment with lowering the opacities until you get what you want. Below are the colors I used:<br /><img src="http://www.gfxzoom.com/images/2009/07/90fc_step10.jpg" title="Tutorial for Colorful Lighting Effect In Illustrator" alt="advanced illustrator Tutorial for Colorful Lighting Effect In Illustrator" /><br />Step 11: The bits on the right side are the same process with the blends, but you are going to change the shapes to give it more of an &#8220;exploding&#8221; look. Create the blends the same way we did in Step 9 and continue adding more until the desired affect is achieved.<br /><img src="http://www.gfxzoom.com/images/2009/07/bcf8_step11.jpg" title="Tutorial for Colorful Lighting Effect In Illustrator" alt="advanced illustrator Tutorial for Colorful Lighting Effect In Illustrator" /><br />Step 12: After adding in as many shapes and you like, you should have something similar to the image below. When you are making the blends, make sure to vary the colors as this is what gives us the depth. You can also notice how the gradient mesh we created in the beginning comes into play. Changing the colors or moving them around on the gradient mesh at this point should alter how the top blends appear.<br /><img src="http://www.gfxzoom.com/images/2009/07/7a6a_step12.jpg" title="Tutorial for Colorful Lighting Effect In Illustrator" alt="advanced illustrator Tutorial for Colorful Lighting Effect In Illustrator" /><br />Step 13: Now that we have the base of our design, it is time to do something with the text. First thing you will want to do is convert your text to outlines. Select your text, go to Type &gt; Create Outlines. With your text still selected go to Object &gt; Ungroup. Then, pull up your pathfinder palette (Window &gt; Pathfinder) click &#8220;Add to shape area&#8221; and then Expand. This will make your text act as one complete object, which we will need later on.<br /><img src="http://www.gfxzoom.com/images/2009/07/8600_step13.jpg" title="Tutorial for Colorful Lighting Effect In Illustrator" alt="advanced illustrator Tutorial for Colorful Lighting Effect In Illustrator" /><br />Step 14: Change the text color to match with one of the colors you used for the previous blends (I chose C:6, M:100, Y:42, K:1). Set the blend mode to Color Dodge and the Opacity down to 55%. You can see our great bottom gradient mesh at work here, which will give us some more interesting outcomes as we alter the text.<br /><img src="http://www.gfxzoom.com/images/2009/07/832b_step14.jpg" title="Tutorial for Colorful Lighting Effect In Illustrator" alt="advanced illustrator Tutorial for Colorful Lighting Effect In Illustrator" /><br />Step 15: Copy and paste a new copy of the text behind the first copy (Ctrl + C to copy Ctrl + B to paste in back). Change the color to pure white. Then go to Object &gt; Transform &gt; Scale. Click on &#8220;Non-Uniform&#8221; leave the Horizontal at 100% and change Vertical to 150%. Finally, change the blending mode to overlay and the opacity to 65%.<br /><img src="http://www.gfxzoom.com/images/2009/07/252f_step15.jpg" title="Tutorial for Colorful Lighting Effect In Illustrator" alt="advanced illustrator Tutorial for Colorful Lighting Effect In Illustrator" /><br />Step 16: Select the original text and make another copy of it. This copy needs to be place behind both of the two previous copies. So, after you make the copy, paste in back again (Ctrl + B). You will need to move it one more position back, so either hit (Ctrl + [ ) or go to Object &gt; Arrange &gt; Move Backward. I set the color for this one a light yellow (C:3, M:1 Y:22, K:0) set the blend mode to &#8220;Color Dodge&#8221; and the Opacity to 25.<br /><img src="http://www.gfxzoom.com/images/2009/07/30ec_step16.jpg" title="Tutorial for Colorful Lighting Effect In Illustrator" alt="advanced illustrator Tutorial for Colorful Lighting Effect In Illustrator" /><br />Step 17: Really, we could probably just leave the text like this, but let’s continue to give it more. Make a copy of the very top text again, but this time, paste it anywhere away from the main design where you can easily work with it. Change it to the same light yellow color you used in the previous step. Set the Blending Mode to &#8220;normal&#8221; and the Opacity to 65%.<br />Step 18: Make a copy of this text and paste behind. Move the text to where it sits above, and barely touches the top the light yellow text. Change it to a darker color (I chose C:6, M:100, Y:42, K:1) and set the opacity to normal 0%. Select both texts and make a blend.<br /><img src="http://www.gfxzoom.com/images/2009/07/c26a_step18.jpg" title="Tutorial for Colorful Lighting Effect In Illustrator" alt="advanced illustrator Tutorial for Colorful Lighting Effect In Illustrator" /><br />Step 19: Place your new blend over top of the rest of the text. Where you place it will depend on your own preference. I chose to offset it a little to give a blurred look. Finally I made one more copy of the text and put it on top with the light yellow fill and a 70% normal opacity. In the next step we will add in some more details.<br /><img src="http://www.gfxzoom.com/images/2009/07/cb6d_step19.jpg" title="Tutorial for Colorful Lighting Effect In Illustrator" alt="advanced illustrator Tutorial for Colorful Lighting Effect In Illustrator" /><br />Step 20: First, we&#8217;ll make a special brush for the glowing lines. To do this, select the ellipse tool and draw an oval. Select the &#8220;Convert Anchor Point Tool&#8221; (Shift + C) and click on the side anchor points so that your oval is pointed at either end.<br /><img src="http://www.gfxzoom.com/images/2009/07/db07_step20.jpg" title="Tutorial for Colorful Lighting Effect In Illustrator" alt="advanced illustrator Tutorial for Colorful Lighting Effect In Illustrator" /><br />Step 21: Make a copy and paste in front. Then, go to Object &gt; Transform &gt; Scale. Make sure to check &#8220;Uniform&#8221; and change the percentage to 25%. Click OK. Change the colors for both objects to white. Change the opacity of the larger shape to 0% and the smaller to about 50%. Make a blend with the two ovals (object &gt; blend &gt; make).<br />Step 22: Double click on your blend so that you can edit it. Select the smaller oval shape and copy it and paste in front. Then go to Object &gt; Transform &gt; Scale and lower the size to 80%. Change the opacity to about 80% (higher if you want the line to have a brighter highlight).<br />Step 23: To make the brush: drag the blend into the brushes palette and make a new art brush. You may have to scale it down depending on what size you made the shape. To do this &#8211; In the brushes palette select your brush, open up the menu and choose brush options. Under &#8220;Size&#8221; check the box next to Proportional so that it is on and either lower or raise your percentage. You can make several different brushes with different colors if you wish.<br />Step 24: Add in some more details using your new brush until you are happy with the results. Try playing around with different blend modes. I like to set a few of them to Overlay. Color Dodge also has a great effect.<br /><img src="http://www.gfxzoom.com/images/2009/07/aec5_step24.jpg" title="Tutorial for Colorful Lighting Effect In Illustrator" alt="advanced illustrator Tutorial for Colorful Lighting Effect In Illustrator" /><br />Optional Step 25: If you want to add a little bit more sparkle, we can make a simple scatter brush. The same steps apply that we used when making the detail line brush. But, Instead of making an oval, make a circle. Follow the same steps 20 through 23. But, instead of making an art brush, we are going to make a scatter brush. Make all of the settings random except for rotation. Play with the sizes on the scatter. Again, play with your blending modes until you are happy.<br /><img src="http://www.gfxzoom.com/images/2009/07/8170_Transfuchsianfinal.jpg" title="Tutorial for Colorful Lighting Effect In Illustrator" alt="advanced illustrator Tutorial for Colorful Lighting Effect In Illustrator" /><br />So there you have it. An interesting, colorful lighting effect done completely in Illustrator (suck on that Photoshop). Though I must say, if you were looking to have this printed you’d probably need to rasterize the whole thing first. Also, all of the different blend modes and opacity changes will seriously bloat your file size. BUT, it is an interesting effect that you are able to achieve without ever leaving Illustrator. Enjoy!
<p><em>::GFXZoOM::source:transfuchsian.blogspot.com::</em></p>
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		<title>Illustrating a summer field landscape</title>
		<link>http://www.gfxzoom.com/illustrator/illustrating-a-summer-field-landscape/</link>
		<comments>http://www.gfxzoom.com/illustrator/illustrating-a-summer-field-landscape/#comments</comments>
		<pubDate>Sat, 18 Jul 2009 17:56:38 +0000</pubDate>
		<dc:creator>Marccelo</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[All Tutorials]]></category>
		<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[field]]></category>
		<category><![CDATA[landscape]]></category>
		<category><![CDATA[summer]]></category>

		<guid isPermaLink="false">http://www.gfxzoom.com/photoshop/tutorials-photoshop/illustrating-a-summer-field-landscape/</guid>
		<description><![CDATA[In this Illustrator tutorial I will show you how to draw a summer outdoor landscape environment.
Final image:

Here&#8217;s how you do it:
1. First we will create a border for the image that will keep everything we draw within a nice clean shape. Start by drawing two rectangles with the Rounded Rectangle Tool. You can use the [...]]]></description>
			<content:encoded><![CDATA[<p>In this Illustrator tutorial I will show you how to draw a summer outdoor landscape environment.
<p>Final image:
<p><img alt="Summer Field Final Image" src="http://www.gfxzoom.com/images/2009/07/59fa_tut_summerfield_final.jpg" width="630" height="472" title="Illustrating a summer field landscape" />
<p>Here&#8217;s how you do it:
<p>1. First we will create a border for the image that will keep everything we draw within a nice clean shape. Start by drawing two rectangles with the Rounded Rectangle Tool. You can use the Pathfinder Palette like in step 2 to make a traditional matte or the more simple technique is to make just one rectangle with a really thick stroke.
<p><img alt="SF Step 1" src="http://www.gfxzoom.com/images/2009/07/2442_tut_summerfield_1.jpg" width="630" height="472" title="Illustrating a summer field landscape" />
<p>2. Select both rectangles and then in the Pathfinder Palette click on &#8220;Substract from Shape area&#8221; and then click on expand. Now make the new shape white and place it on it&#8217;s own layer and keep all other layers below it. As we continue throughout the tutorial you can make new layers as you see fit to place your different objects on. I will leave that up to your discretion; as such, I won&#8217;t be pointing out when we make new layers.
<p><img alt="SF Step 2" src="http://www.gfxzoom.com/images/2009/07/19fc_tut_summerfield_2.jpg" width="630" height="472" title="Illustrating a summer field landscape" />
<p>3. Draw a new rectangle and apply to it a blue gradient. This is the basis of what will become the sky. Note that this looks like a rounded corner rectangle because it is behind the matte layer.
<p><img alt="SF Step 3" src="http://www.gfxzoom.com/images/2009/07/f85e_tut_summerfield_3.jpg" width="630" height="472" title="Illustrating a summer field landscape" />
<p>4.Using the Pen Tool (P) draw some wavy shapes on the scene that will become the grass.
<p><img alt="SF 4" src="http://www.gfxzoom.com/images/2009/07/b802_tut_summerfield_4.jpg" width="630" height="472" title="Illustrating a summer field landscape" />
<p>5. Now to make the bushes. Using the Pen Tool draw an abstract shape like below.
<p><img alt="SF 5" src="http://www.gfxzoom.com/images/2009/07/aa6b_tut_summerfield_5.jpg" width="271" height="278" title="Illustrating a summer field landscape" />
<p>6. Select the new shape and go to Effects -&gt; Distort &amp; Transform -&gt; Zig Zag and put in the settings below or you can experiment to get something different.
<p><img alt="SF 6" src="http://www.gfxzoom.com/images/2009/07/97e4_tut_summerfield_6.jpg" width="451" height="394" title="Illustrating a summer field landscape" />
<p>7. Next we will make a few variations of the bush shape. First copy it two times and then fill the copies with slightly different gradients. Finally double-click on Zig Zag in the Appearance palette and play with the settings a bit to vary each shape.
<p><img alt="SF 7" src="http://www.gfxzoom.com/images/2009/07/8055_tut_summerfield_7.jpg" width="564" height="340" title="Illustrating a summer field landscape" />
<p>8. Select the 3 shapes and go to Object -&gt; Expand Appearance. This will lock the Zig Zag effect we applied.
<p>9. Now place the 3 shapes on a new layer behind the grass field and scatter them arround however you would like them to look. A simple way to copy them arround is to hold down the Alt key while dragging the shape. This will make a copy of it in the release spot.
<p><img alt="SF 8" src="http://www.gfxzoom.com/images/2009/07/74e2_tut_summerfield_8.jpg" width="630" height="472" title="Illustrating a summer field landscape" />
<p><ins><ins></ins></ins>
<p>10. Next we will create the sun rays. Start by drawing a hourglass shape like below.
<p><img alt="SF 9" src="http://www.gfxzoom.com/images/2009/07/f3ea_tut_summerfield_9.jpg" width="98" height="573" title="Illustrating a summer field landscape" />
<p>11. Press Ctrl+Shift+Alt+D to open the Transform window, put in the settings as below and press Copy.
<p><img alt="SF 11" src="http://www.gfxzoom.com/images/2009/07/09af_tut_summerfield_10.jpg" width="526" height="584" title="Illustrating a summer field landscape" />
<p>12. Repeat the previous step until you get a full circle.
<p><img alt="SF 11" src="http://www.gfxzoom.com/images/2009/07/e672_tut_summerfield_11.jpg" width="573" height="569" title="Illustrating a summer field landscape" />
<p>13. Go to Object -&gt; Envelope Distort -&gt; Make with Warp (Ctrl+Shift+Alt+W), select Twist and set Bend to 100%.
<p><img alt="SF 13" src="http://www.gfxzoom.com/images/2009/07/81c9_tut_summerfield_12.jpg" width="579" height="652" title="Illustrating a summer field landscape" />
<p>14. Move this shape over the scene, go to Object -&gt; Expand Appearance and click OK.
<p><img alt="SF 14" src="http://www.gfxzoom.com/images/2009/07/c079_tut_summerfield_13.jpg" width="630" height="472" title="Illustrating a summer field landscape" />
<p>15. Set the fill color to white and Opacity to 10%.
<p><img alt="SF15" src="http://www.gfxzoom.com/images/2009/07/0897_tut_summerfield_15.jpg" width="630" height="472" title="Illustrating a summer field landscape" />
<p>16. Now to make the Sun: draw a circle and apply a Radial gradient to it.
<p><img alt="SF 16" src="http://www.gfxzoom.com/images/2009/07/c2a8_tut_summerfield_16.jpg" width="630" height="472" title="Illustrating a summer field landscape" />
<p>17. Duplicate the Sun (press Ctrl+C to copy and Ctrl+F to paste in front)
<p>18. Set the fill color to yellow and then go to Effect &#8211; &gt; Blur -&gt; Gaussian Blur.
<p><img alt="SF 18" src="http://www.gfxzoom.com/images/2009/07/84c7_tut_summerfield_18.jpg" width="630" height="472" title="Illustrating a summer field landscape" />
<p>Conclusion
<p>You should now have a better insight into what it takes to use simple shapes, color, and gradients to create a summer landscape environment. A pleasing illustration is not always about intricacy, one of the most rudimentary factors is composition. Keep practicing, learning, and continue to have fun.
<p><img alt="SF 19" src="http://www.gfxzoom.com/images/2009/07/9158_tut_summerfield_19.jpg" width="630" height="472" title="Illustrating a summer field landscape" />
<p>::GFXZoOM::source:talextech.net::</p>
]]></content:encoded>
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		<title>How to Create a Trendy Retro Type Treatment</title>
		<link>http://www.gfxzoom.com/illustrator/how-to-create-a-trendy-retro-type-treatment/</link>
		<comments>http://www.gfxzoom.com/illustrator/how-to-create-a-trendy-retro-type-treatment/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 11:37:41 +0000</pubDate>
		<dc:creator>A Я I</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[All Tutorials]]></category>
		<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[Create]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Treatment]]></category>
		<category><![CDATA[Trendy]]></category>
		<category><![CDATA[Type]]></category>

		<guid isPermaLink="false">http://www.gfxzoom.com/illustrator/how-to-create-a-trendy-retro-type-treatment/</guid>
		<description><![CDATA[In this Illustrator tutorial, I&#8217;ll show you how to create a trendy retro type treatment with a free font, gradients, blends, and some scatter brushes. It&#8217;s a relative easy tutorial containing techniques that can be quickly applied to many other type treatments and various graphic elements.

Final Image Preview
Below is the final type treatment image to [...]]]></description>
			<content:encoded><![CDATA[<p>In this Illustrator tutorial, I&#8217;ll show you how to create a trendy retro type treatment with a free font, gradients, blends, and some scatter brushes. It&#8217;s a relative easy tutorial containing techniques that can be quickly applied to many other type treatments and various graphic elements.<br />
<img src="http://www.gfxzoom.com/images/2009/04/10ff_preview.jpg" alt="Preview" width="200" height="200" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Final Image Preview</h5>
<p>Below is the final type treatment image to show you what we&#8217;re working towards.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/8c0a_trendy_type_final.jpg" alt="Final Image" width="600" height="475" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 1</h5>
<p>Before we get started in Illustrator, download the <a href="http://www.urbanfonts.com/fonts/Museo.htm">Museo</a> Font, and install it on your system.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/0ae9_trendy_type_01.jpg" alt="Step 1" width="600" height="320" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 2</h5>
<p>Create a new Letter sized document, then use the Rectangle Tool (M) to create a rectangle that is the size of your document.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/f911_trendy_type_02.jpg" alt="Step 2" width="600" height="365" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 3</h5>
<p>Fill the rectangle with a Radial Gradient from the Gradient Panel. Change the first swatch on the Gradient slider to a violet color and change the second swatch to a dark violet color.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/e128_trendy_type_03.jpg" alt="Step 3" width="600" height="516" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 4</h5>
<p>With the Line Tool (\), draw a line at a 45 degree angle that stretches from the bottom left corner to the top right side. Change the stroke to 5 pt and change the color to white (so you can see it against the background, but we will be changing it soon).</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/a29c_trendy_type_04.jpg" alt="Step 4" width="600" height="704" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 5</h5>
<p>Select the line with the Selection Tool (V) while holding down Alt, and drag out a copy to the right and down so the copied line is still inside the background.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/6ded_trendy_type_05.jpg" alt="Step 5" width="600" height="361" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 6</h5>
<p>Select both lines and and create a blend by going to Object &gt; Blend &gt; Make. Next, go to Object &gt; Blend &gt; Blend Options, to bring up the Blend Options dialog. Change the Spacing to Specified Steps from the drop-down menu and change the option to 15.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/f6ba_trendy_type_06.jpg" alt="Step 6" width="600" height="866" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 7</h5>
<p>With the blend selected, go to Object &gt; Expand to separate the blend. With the lines still selected, expand again, to outline the stokes.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/2ef4_trendy_type_07.jpg" alt="Step 7" width="600" height="701" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 8</h5>
<p>Fill the outlined line with the same Radial Gradient that you used for the background, but change the first swatch to a lighter violet than before.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/029f_trendy_type_08.jpg" alt="Step 8" width="600" height="503" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 9</h5>
<p>Select the lines and the background, then use the Gradient Tool (G) to adjust the gradient. Click in the middle of the rectangle and drag to the top of the rectangle. This will match up the transitions on the gradients.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/bfe8_trendy_type_09.jpg" alt="Step 9" width="600" height="684" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 10</h5>
<p>Create a ellipse with the Ellipse Tool (L) that is 10 px by 10 px. Fill it will a violet color.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/d86a_trendy_type_10.jpg" alt="Step 10" width="600" height="217" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 11</h5>
<p>With the ellipse selected, go to Object &gt; Path &gt; Offset, to bring up the Offset Path dialog. In the dialog, change the Offset to -4 px. Change the offset ellipse to a light orange.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/8acb_trendy_type_11.jpg" alt="Step 11" width="600" height="510" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 12</h5>
<p>Select the bigger ellipse and change the opacity to 0 from the Transparency Panel. Select both ellipses and create a blend by going to Object &gt; Blend &gt; Make.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/04d5_trendy_type_12.jpg" alt="Step 12" width="600" height="443" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 13</h5>
<p>Before you start making a brush in this step, save a copy of the blend for later use. Select the new blend and drag it into the Brush Panel. When the New Brush dialog opens, select New Scatter Brush from the dialog. When the Scatter Brush Options dialog opens you are going to need to change a couple of settings.</p>
<p>First change all the drop-down menus to Random except the Rotation. Change the first field for the Size to 20 and the second field to 100. For the Spacing, change the first to 15 and the second to 115. For the Scatter, change the first to -220 and the second to 175.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/79a1_trendy_type_13.jpg" alt="Step 13" width="600" height="1098" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 14</h5>
<p>With the Brush Tool (B), draw a wavy brush stroke in the middle of your background, creating a scatter of your blend.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/9095_trendy_type_14.jpg" alt="Step 14" width="600" height="451" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 15</h5>
<p>With the brush stroke selected, change the Blend Mode to Overlay from the Transparency Panel and give it an Opacity of 25.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/4a7a_trendy_type_15.jpg" alt="Step 15" width="600" height="507" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 16</h5>
<p>Draw four to five more brush strokes, then change all of them to Overlay. Change the opacity on the stroke, but vary the percentage as well as the stroke weights.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/7ee6_trendy_type_16.jpg" alt="Step 16" width="600" height="358" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 17</h5>
<p>Select the blend copy that you saved from Step 13 and scale it to 52 px by 52 px.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/0103_trendy_type_17.jpg" alt="Step 17" width="600" height="220" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 18</h5>
<p>Set the copied shape to Overlay and it place over your brush strokes.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/2587_trendy_type_18.jpg" alt="Step 18" width="600" height="628" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 19</h5>
<p>Copy (Command + C) the blend ellipse and Paste (Command + V) a couple more times. Scale the copies separately to get varying sizes, then place them in different spots over the brush strokes.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/fd92_trendy_type_19.jpg" alt="Step 19" width="600" height="368" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 20</h5>
<p>That should do it for the background. Now let&#8217;s take a look at the text. Type out some copy and change the font to the Museo font you downloaded. Change the Tracking to -100 from the Character Panel. Outline the text by going to Type &gt; Create Outlines.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/d038_trendy_type_20.jpg" alt="Step 20" width="600" height="855" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 21</h5>
<p>With the outlines selected go Object &gt; Ungroup (Command + Shift + G).</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/b0d8_trendy_type_21.jpg" alt="Step 21" width="600" height="230" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 22</h5>
<p>In this step we&#8217;re going to modify the text. If you typed something different, the basic idea of connecting the letters will be the same. With the Direct Selection Tool (A), press Shift and select the top right line on the <em>V</em>. Drag the line until it&#8217;s overlapping the <em>E</em>. You might need to modify individual anchor point as well. In the example below, I dragged the top right anchor point to the right to close up the gap.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/640f_trendy_type_22.jpg" alt="Step 22" width="600" height="790" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 23</h5>
<p>Continue doing this to the other horizontal elements of the outline text until all the text is connected.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/090b_trendy_type_23.jpg" alt="Step 23" width="600" height="210" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 24</h5>
<p>Fill the text with a Linear Gradient. Add another swatch to the Linear Gradient by clicking right below the Gradient Slider in the Gradient Panel to give you a three swatch gradient. Change the first swatch to white, the second swatch to a light blue-green color, and the last swatch to a dark blue-green color. Use the Gradient Tool to adjust the gradient so the white color is on top.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/911e_trendy_type_24.jpg" alt="Step 24" width="600" height="540" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 25</h5>
<p>Place the text in the middle of your document over all the other artwork.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/93c6_trendy_type_25.jpg" alt="Step 25" width="600" height="448" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 26</h5>
<p>For this next step, we&#8217;re going to create another brush. Draw a 14 px by 14px ellipse. With the Direct Selection Tool, select the right anchor point and drag it to the right &#8211; doubling its length. With the point still selected, set the Control Panel defaults to the Anchor Options. To the left of the Control Panel, press the Corner button, converting the anchor point to a corner.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/ab87_trendy_type_26.jpg" alt="Step 26" width="600" height="637" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 27</h5>
<p>Fill the shape with black, drag the shape into the Brush Panel, and Choose New Art Brush from the New Brush dialog. When the Art Brush dialog appears, change the Colorization Method to Tints at the bottom of the dialog.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/8d8d_trendy_type_27.jpg" alt="Step 27" width="600" height="942" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 28</h5>
<p>For this step I&#8217;m going to use the Brush Tool (B). If you&#8217;re not comfortable with the Brush Tool (B) for making paths ,then you can use the Pen Tool (P) and apply the brush to the stroke. Create a brush stroke to the bottom left of the <em>V</em>. It is a good idea to change the stroke color to a lighter color than black so you can see it.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/c867_trendy_type_28.jpg" alt="Step 28" width="600" height="349" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 29</h5>
<p>Drawn another brush stroke above the previous one.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/54c4_trendy_type_29.jpg" alt="Step 29" width="600" height="357" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 30</h5>
<p>Expand the brush strokes by going to Object &gt; Expand Appearance. Next, it&#8217;s a good idea to clean up the leftover paths by going to Object &gt; Path &gt; Clean Up.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/28dc_trendy_type_30.jpg" alt="Step 30" width="600" height="931" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 31</h5>
<p>Fill the outlined brush stroke with a Linear Gradient. Make the first swatch a blue and the second swatch a dark blue. Select the text and bring it to the front by going to Object &gt; Arrange &gt; Bring to Front.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/c550_trendy_type_31.jpg" alt="Step 31" width="600" height="818" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Step 32</h5>
<p>Copy (Command + C) and Paste (Command + V) both shapes numerous times around the text. On some of the copies, change the swatches on the Linear Gradient to a pink color and a dark pink color. Adjust the gradient so the darkest part of the gradient is closet to the text. When you place the copies around the text make sure to rotate and flip the shapes. All done!</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/7b51_trendy_type_32.jpg" alt="Step 32" width="600" height="272" title="How to Create a Trendy Retro Type Treatment" /></p>
<h5>Final Image</h5>
<p>Below is the final type treatment image again.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/8c0a_trendy_type_final.jpg" alt="Final Image" width="600" height="475" title="How to Create a Trendy Retro Type Treatment" /></p>
<p align="right"><em><span style="color: #808080;">::GFXZoOM |source:tutsplus.com::</span></em></p>
]]></content:encoded>
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		<title>Make an Aurora Borealis Design in Illustrator</title>
		<link>http://www.gfxzoom.com/illustrator/make-an-aurora-borealis-design-in-illustrator/</link>
		<comments>http://www.gfxzoom.com/illustrator/make-an-aurora-borealis-design-in-illustrator/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 11:32:24 +0000</pubDate>
		<dc:creator>A Я I</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[All Tutorials]]></category>
		<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[Aurora]]></category>
		<category><![CDATA[Borealis]]></category>
		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://www.gfxzoom.com/illustrator/make-an-aurora-borealis-design-in-illustrator/</guid>
		<description><![CDATA[To recreate the light patterns of the Aurora Borealis you&#8217;d probably turn to Photoshop&#8217;s filters and effects. Use Illustrator however, and you&#8217;ll not only achieve a stunning end result, but you&#8217;ll also benefit from the flexibility of working with vectors. This is an intermediate level tutorial rewarding you with an attractive desktop wallpaper for your [...]]]></description>
			<content:encoded><![CDATA[<p>To recreate the light patterns of the <a href="http://en.wikipedia.org/wiki/Aurora_borealis">Aurora Borealis</a> you&#8217;d probably turn to Photoshop&#8217;s filters and effects. Use Illustrator however, and you&#8217;ll not only achieve a stunning end result, but you&#8217;ll also benefit from the flexibility of working with vectors. This is an intermediate level tutorial rewarding you with an attractive desktop wallpaper for your efforts!<br />
<a href="http://vector.tutsplus.com/category/tutorials/web-design/"></a></p>
<p><img src="http://www.gfxzoom.com/images/2009/04/e0dd_preview.jpg" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator" width="200" height="200" title="Make an Aurora Borealis Design in Illustrator" /></p>
<h3>Make an Aurora Borealis D</h3>
<h5>Final image</h5>
<p>The image below is what we&#8217;re working towards (<a href="http://vectortuts.s3.amazonaws.com/tuts/54_Vector_Aurora/final_large.jpg">larger version available here</a>); though the nature of this tutorial will more than likely generate a different result.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/46b3_final.jpg" border="0" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator"  title="Make an Aurora Borealis Design in Illustrator" /></p>
<h5>Step 1: Beginning the Background</h5>
<p>We&#8217;ll begin by making our backdrop of the night sky. Place a rectangle of 1680 pixels by 1050 pixels on your artboard and give it a color of #151121.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/4340_1.jpg" border="0" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator"  title="Make an Aurora Borealis Design in Illustrator" /></p>
<h5>Step 2: Background Mesh</h5>
<p>Select the Gradient Mesh Tool and click three times on your rectangle to segment it into twelve areas.</p>
<p><em>Numbers, dimensions and colors throughout this tutorial are arbitrary, use whatever values you please. Have you ever seen the Northern Lights look identical in two different photos?</em></p>
<p><img src="http://www.gfxzoom.com/images/2009/04/3e10_2.jpg" border="0" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator"  title="Make an Aurora Borealis Design in Illustrator" /></p>
<h5>Step 3: Background Gradients</h5>
<p>Recreate the colors you see below by clicking the Direct Selection tool and selecting each mesh point individually. Once selected, the color, the position and the handles of a mesh point can be altered.</p>
<p>For more detail on the Mesh tool take a look at <a href="http://vectortuts.com/author/rype/">Rype&#8217;s</a> tut on <a href="http://vectortuts.com/illustration/create-a-glowing-abstract-light-vector-graphic/">Create a Glowing Abstract Light Vector Graphic</a>.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/6cdc_3a.jpg" border="0" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator"  title="Make an Aurora Borealis Design in Illustrator" /></p>
<p>Should you want to replicate these colors precisely, here&#8217;s a sample palette.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/faab_3b.jpg" border="0" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator"  title="Make an Aurora Borealis Design in Illustrator" /></p>
<h5>Step 4: The Stars</h5>
<p>We&#8217;ve finished our backdrop for the time being, now let&#8217;s concentrate on scattering a few stars around.</p>
<p>Make yourself a circle with the Ellipse tool, then copy and paste in place (Command + C, Command + F). With the new circle selected, go to Object &gt; Transform &gt; Scale, and scale it to 25%. Give it a Normal transparency of 40% and color it #F2D0DC. Select the original circle, give it a Color Dodge transparency of 0%, and color it #E52266.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/def3_4.jpg" border="0" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator"  title="Make an Aurora Borealis Design in Illustrator" /></p>
<h5>Step 5: Blending</h5>
<p>Select both circles and go to Object &gt; Blend &gt; Blend Options. Choose Specified Steps in the dropdown and enter 25 as the amount, then click OK. Now go to Object &gt; Blend &gt; Make.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/013c_5.jpg" border="0" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator"  title="Make an Aurora Borealis Design in Illustrator" /></p>
<h5>Step 6: Bright Centre</h5>
<p>Use the Direct Selection tool and click on the centre of the smaller circle. Copy and paste in place (Command + C, Command + F). Now give the resultant circle a Normal Opacity of 90% and color it white (#FFFFFF).</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/5346_6.jpg" border="0" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator"  title="Make an Aurora Borealis Design in Illustrator" /></p>
<h5>Step 7: Checking the Star</h5>
<p>Place what has become your first star on the dark background to check that the transparency and blending has given the result you wanted.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/39ba_7.jpg" border="0" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator"  title="Make an Aurora Borealis Design in Illustrator" /></p>
<h5>Step 8: Alternative Colors</h5>
<p>Repeat this several times creating a small collection of blended circles, all with different colors.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/b31d_8.jpg" border="0" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator"  title="Make an Aurora Borealis Design in Illustrator" /></p>
<h5>Step 9: The Milky Way</h5>
<p>Copy and Paste (Command + C, Command + V) your stars, placing them randomly around your background. Alter the Opacity and Scale them as you go. Once they&#8217;re in place, group them together (Command + G).</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/9b98_9.jpg" border="0" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator"  title="Make an Aurora Borealis Design in Illustrator" /></p>
<h5>Step 10: Prepare an Opacity Mask</h5>
<p>Make a rectangle over your grouped stars, then with the Gradient tool give it a gradient similar to what&#8217;s shown below. It should go from white to black vertically and begin fairly far down the rectangle.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/391b_10.jpg" border="0" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator"  title="Make an Aurora Borealis Design in Illustrator" /></p>
<h5>Step 11: Select the Objects</h5>
<p>With your gradient rectangle selected go to Select &gt; Next Object Below. This will select the object directly underneath your gradient rectangle. Now hold down Shift and select the rectangle too. You should now have the grouped stars and the gradient rectangle selected.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/5afc_11.jpg" border="0" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator"  title="Make an Aurora Borealis Design in Illustrator" /></p>
<h5>Step 12: Make an Opacity Mask</h5>
<p>Click on the menu in the Transparency panel and select Make Opacity Mask.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/45bf_12a.jpg" border="0" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator"  title="Make an Aurora Borealis Design in Illustrator" /></p>
<p>The stars will have taken on a faded mask whereby they shine completely through what was white in your rectangle and become invisible behind what was black. Everything in between appears with the appropriate amount of clarity. Your stars will be less visible towards the bottom of the sky.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/f10d_12b.jpg" border="0" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator"  title="Make an Aurora Borealis Design in Illustrator" /></p>
<h5>Step 13: Your Aurora (Try Saying that Late on a Friday Evening)</h5>
<p>Okay, we&#8217;ve dealt with our night sky and the stars dotted around it. Now it&#8217;s time to tackle the light effects. Begin by making a rectangle of more or less the proportions shown below and with a dark purple color of #130119.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/7ebb_13.jpg" border="0" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator"  title="Make an Aurora Borealis Design in Illustrator" /></p>
<h5>Step 14: Gradient Mesh</h5>
<p>Whilst no objects are selected, set a color of #7CA491 in your toolbar, then select the Gradient Mesh tool. Click on your recently created rectangle roughly where shown to make a mesh point with the color you&#8217;ve just chosen.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/8de3_14.jpg" border="0" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator"  title="Make an Aurora Borealis Design in Illustrator" /></p>
<h5>Step 15: Plenty of Mesh Points</h5>
<p>Go along the existing horizontal mesh path with the Gradient Mesh tool and add around twenty new points. They will all automatically inherit the color of the first.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/cd29_15.jpg" border="0" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator"  title="Make an Aurora Borealis Design in Illustrator" /></p>
<h5>Step 16: More Mesh Points</h5>
<p>It&#8217;s getting a bit meshy (as Sean Connery once said), but one last mesh path before we can start coloring our light. Place it roughly midway between the top and bottom of your rectangle to give you the following result.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/b31e_16.jpg" border="0" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator"  title="Make an Aurora Borealis Design in Illustrator" /></p>
<h5>Step 17: Peaks and Troughs</h5>
<p>Having completed the mesh, take your Direct Selection tool, and one by one raise some of the mesh points to create peaks. This is again completely random and it&#8217;s up to you how many you raise or lower and how far.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/8e4a_17.jpg" border="0" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator"  title="Make an Aurora Borealis Design in Illustrator" /></p>
<h5>Step 18: coloring the Mesh Points</h5>
<p>Select individual or groups of mesh points on the first of the horizontal mesh paths you created and subtly alter their color. We&#8217;re trying to create movement with this effect, so try and give the impression of areas falling away or coming closer.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/848a_18a.jpg" border="0" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator"  title="Make an Aurora Borealis Design in Illustrator" /></p>
<p>Again, here is a sample palette of the colors in this example, just in case you need them.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/7090_18b.jpg" border="0" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator"  title="Make an Aurora Borealis Design in Illustrator" /></p>
<h5>Step 19: Envelope Distort</h5>
<p>We need to create waves in our object for the final suggestion of movement. It&#8217;s probably possible by altering the handles of your mesh points, but you won&#8217;t be making your life easy. Instead we turn our attention to Illustrator&#8217;s Envelope Distort feature.</p>
<p>Keep your mesh object selected and go to Object &gt; Envelope Distort &gt; Make with Mesh. There are several ways to manipulate an object Envelope Distort, this way will add a new mesh over your rectangle with as many points you determine.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/7a95_19.jpg" border="0" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator"  title="Make an Aurora Borealis Design in Illustrator" /></p>
<h5>Step 20: Define the Envelope</h5>
<p>In the Envelope Mesh dialogue, choose how many rows and columns you want to work with, then click Preview to get an idea of how it will look. In this case, I&#8217;ve kept it relatively simple with just two rows, but the fewer mesh points you&#8217;re altering, the smoother the resulting form will become.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/de51_20.jpg" border="0" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator"  title="Make an Aurora Borealis Design in Illustrator" /></p>
<h5>Step 21: Shear</h5>
<p>Before we add waves, we&#8217;ll shear the rectangle to splash it across the sky in one easy step. Select the Shear tool, then click on either the left or the right side of your envelope mesh object, and drag to shear it, as shown below. Hold Shift down while doing so to ensure that the peaks and troughs remain vertical &#8211; not essential but helps the final effect.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/083c_21.jpg" border="0" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator"  title="Make an Aurora Borealis Design in Illustrator" /></p>
<h5>Step 22: Distort</h5>
<p>Having played around with Gradient Mesh objects, this will be second nature to you. With the Direct Selection tool, alter the Envelope Mesh points individually or in groups to create smooth wavy forms. Bend the handles on each point and try to create consistent movement in the object. Imagine you&#8217;re wiping the object upwards and towards the left.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/a9af_22.jpg" border="0" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator"  title="Make an Aurora Borealis Design in Illustrator" /></p>
<h5>Step 23: Blur</h5>
<p>Now we&#8217;re getting somewhere.</p>
<p>With your distorted, sheared, colored, meshed rectangle selected, then go to Effects &gt; Blur &gt; Gaussian Blur. In the dialogue which appears, choose the amount of blurring you want. In my case 3 pixels is fine, but you can check what your object will look like in the preview pane and adjust appropriately.</p>
<p><em>Note: If you intend to print the resultant image you&#8217;ll need to make sure the blur is rasterized at a high resolution. By default the blur will be rastered at 72 dpi to optimize processing time, but for printing purposes it is likely you&#8217;ll need 300 dpi. Go to Effects &gt; Document Raster Effects Settings to alter this.</em></p>
<p><img src="http://www.gfxzoom.com/images/2009/04/6c1f_23.jpg" border="0" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator"  title="Make an Aurora Borealis Design in Illustrator" /></p>
<h5>Step 24: Transparency and Position</h5>
<p>Give your object a Lighten transparency, then scale and position it above your background and stars. The Lighten transparency of your object will cause any areas which are darker than what&#8217;s underneath to disappear. You&#8217;ll be left with fluorescent waves and stars shining through them.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/c7a8_24.jpg" border="0" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator"  title="Make an Aurora Borealis Design in Illustrator" /></p>
<h5>Step 25: Finishing Touches</h5>
<p>Make a secondary Aurora (perhaps smaller, less opaque and blurred more) and place somewhere among your objects. Group everything together, then place a rectangle of 1680 px by 1050 px on top. Select everything and press Command + 7 to use this rectangle as a clipping mask.</p>
<h5>Conclusion</h5>
<p>Finished! After following these twenty-five concise steps you should have something attractive and unique to decorate your desktop with! It&#8217;s little wonder those clever people at Apple recognized the aesthetics of auroras with their last OSX release. The <a href="http://vectortuts.s3.amazonaws.com/tuts/54_Vector_Aurora/final_large.jpg">larger version is available here</a>.</p>
<p><img src="http://www.gfxzoom.com/images/2009/04/46b3_final.jpg" border="0" alt="advanced illustrator Make an Aurora Borealis Design in Illustrator"  title="Make an Aurora Borealis Design in Illustrator" /></p>
<p align="right"><em><span style="color: #808080;">::GFXZoOM |source:tutsplus.com::</span></em></p>
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		<item>
		<title>Designing a Sleek Pencil Icon</title>
		<link>http://www.gfxzoom.com/illustrator/designing-a-sleek-pencil-icon/</link>
		<comments>http://www.gfxzoom.com/illustrator/designing-a-sleek-pencil-icon/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 11:16:39 +0000</pubDate>
		<dc:creator>A Я I</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[All Tutorials]]></category>
		<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Icon]]></category>
		<category><![CDATA[Pencil]]></category>
		<category><![CDATA[Sleek]]></category>

		<guid isPermaLink="false">http://www.gfxzoom.com/illustrator/designing-a-sleek-pencil-icon/</guid>
		<description><![CDATA[Even though I consider myself a newby with Adobe Illustrator, I’ve been learning it for a few months now, and I find it very intriguing! I was inspired to design this kooky little pencil, that some would say works for icon design. So I thought I would write a tutorial on how to achieve the [...]]]></description>
			<content:encoded><![CDATA[<p>Even though I consider myself a newby with Adobe Illustrator, I’ve been learning it for a few months now, and I find it very intriguing! I was inspired to design this kooky little pencil, that some would say works for icon design. So I thought I would write a tutorial on how to achieve the design of this sleek pencil using Adobe Illustrator CS3.
<p><img alt="Illustrator Tutorial: Learn how to Design this Pencil Icon" src="http://www.gfxzoom.com/images/2009/04/713d_pencil-icon-design.jpg" title="Designing a Sleek Pencil Icon" />
<p><small>Note: Since Illustrator changes very little over the versions, it shouldn’t matter too much if you’re using an older version.</small>
<p><strong>Step 1</strong>
<p>First thing’s first, set up your canvas. Just go to <strong>File &gt; New</strong>, and use whatever settings you like. I’ve never been a big fan of using custom sizes and all that in Illustrator, unless designing a business card or something like that, so just <strong>change the color mode to RGB</strong> and leave the rest.
<p>Enable the grid (<strong>View &gt; Show Grid</strong>) and Snap to Grid (<strong>View &gt; Snap to Grid</strong>).
<p><strong>Step 2</strong>
<p>Let’s create the base of our shape. Using the <strong>Rectangle Tool</strong> (M), draw out a rectangle on your canvas, keeping it aligned with the grid. Looking at the subdivisions of your grid, make sure that the base of our pencil is an even number of boxes tall, umm, see the screenshot:
<p><a href="http://designblurb.com/wp-content/uploads/2008/09/base-shape-screenshot.gif"><img border="0" alt="Creating Base Shape of Pencil" src="http://www.gfxzoom.com/images/2009/04/412b_base-shape-thumb.jpg" title="Designing a Sleek Pencil Icon" /></a>
<p>Width isn’t important at this time. You can easily change it later if it looks out of whack with the rest of the pencil.
<p><strong>Step 3</strong>
<p>Now we should make the rest of the separate shapes. You’ll need to use various different tools for this one, such as: the <strong>Pen Tool</strong> and the <strong>Rounded Rectangle Tool</strong>. See the below screenshot to get the idea of it.
<p><a href="http://designblurb.com/wp-content/uploads/2008/09/creating-pencil-shapes.gif"><img border="0" alt="Creating the Rest of the Pencil Shapes" src="http://www.gfxzoom.com/images/2009/04/898f_creating-pencil-shapes.jpg" title="Designing a Sleek Pencil Icon" /></a>
<p>So, using the Pen Tool, you should create the pointed end(s). Start by creating the wood part of it, then afterward create the sharper point (the lead).
<p><img alt="Detailed Layers Screenshot" src="http://www.gfxzoom.com/images/2009/04/062f_detailed-pencil-layers.gif" title="Designing a Sleek Pencil Icon" />
<p><strong>Step 4</strong>
<p>Now let’s give the pencil some life! Start with coloring each shape the color you would like it to have.
<p><a href="http://designblurb.com/wp-content/uploads/2008/09/pencil-colors.gif"><img border="0" alt="Separate Pencil Colors" src="http://www.gfxzoom.com/images/2009/04/e31c_pencil-colors.jpg" title="Designing a Sleek Pencil Icon" /></a>
<p>Now, using these colors as a guide, add gradients to each of your shapes (some might not require it, though).
<p><a href="http://designblurb.com/wp-content/uploads/2008/09/gradients-applied-shapes.gif"><img border="0" alt="Gradients Applied to Separate Shapes" src="http://www.gfxzoom.com/images/2009/04/feeb_gradients-applied-shapes.jpg" title="Designing a Sleek Pencil Icon" /></a>
<p>Now, as you can see we’ve added gradients to each of the shapes. All of these are simple two-color gradients except for one, the metal piece next to the eraser. All of the colors used in this gradient were: <strong>#f2f2f2</strong>, <strong>#b3b3b3</strong>, <strong>#ffffff</strong> and <strong>#e6e6e6</strong>.
<p><img alt="Metal Gradient Settings" src="http://www.gfxzoom.com/images/2009/04/7415_gradient-settings.gif" title="Designing a Sleek Pencil Icon" />
<p>You should understand that it isn’t important that you comply exactly with what you see above, the shiny metal effect is very random, so you should just add a few extra points, change the colors of them, etc.
<p>Get creative, be messy with the settings.
<p><strong>Step 5</strong>
<p>Let’s finish off by adding a nice little highlight effect to the top of our pencil. Start by getting out the Pen Tool, then draw a simple two-point path along the top like this:
<p><img alt="Simple Pen Tool Path" src="http://www.gfxzoom.com/images/2009/04/a1cb_simple-pen-path.gif" title="Designing a Sleek Pencil Icon" />
<p>When you’re done with the path, add a fairly-thick rounded-corner stroke to it, using whatever color you like. In the “Transparency” tab (<strong>Window &gt; Transparency</strong>), change the mode to <strong>Screen</strong> and lower the opacity to around <strong>50%</strong>.
<p><a href="http://designblurb.com/wp-content/uploads/2008/09/layer-mode-settings.gif"><img border="0" alt="Layer Mode and Opacity for Stroke Layer" src="http://www.gfxzoom.com/images/2009/04/31c3_layer-mode-opacity.jpg" title="Designing a Sleek Pencil Icon" /></a>
<p>Hopefully by now you have something like this:
<p><img alt="Finalized Pencil Design" src="http://www.gfxzoom.com/images/2009/04/3bf4_finalized-pencil.jpg" title="Designing a Sleek Pencil Icon" />
<p>Hopefully!
<p><strong>Completion</strong>
<p><img alt="Final Result Image" src="http://www.gfxzoom.com/images/2009/04/ffee_final-result-image.jpg" title="Designing a Sleek Pencil Icon" />
<p>OK, looks like we’re pretty much done! My apologies if the tutorial was a little lean on instructions, but this was my first Illustrator tutorial! If you have any questions at all, please leave a comment or contact me!
<p>You can download the .ai (Illustrator) source file from here: <a href="http://designblurb.com/wp-content/uploads/2008/09/pencil.rar"><strong>Download Icon Tutorial Source File</strong></a>.
<p align="right"><em><font color="#808080">::GFXZoOM |source:designblurb.com::</font></em></p>
]]></content:encoded>
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		<title>Adobe Illustrator Mummy Gradient Tutorial</title>
		<link>http://www.gfxzoom.com/illustrator/adobe-illustrator-mummy-gradient-tutorial/</link>
		<comments>http://www.gfxzoom.com/illustrator/adobe-illustrator-mummy-gradient-tutorial/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 11:10:49 +0000</pubDate>
		<dc:creator>A Я I</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[All Tutorials]]></category>
		<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[gradient]]></category>
		<category><![CDATA[Mummy]]></category>

		<guid isPermaLink="false">http://www.gfxzoom.com/illustrator/adobe-illustrator-mummy-gradient-tutorial/</guid>
		<description><![CDATA[Before I start the tutorial, here is a detail of the finished illustration.

I start by placing my sketch in Illustrator. Go to File &#62; Place and choose the sketch. Since I’m going to want to have easy access to the sketch as I refer back to it, I put it on its own layer.
Then I [...]]]></description>
			<content:encoded><![CDATA[<p>Before I start the tutorial, here is a detail of the finished illustration.
<p><img border="0" alt="advanced illustrator Adobe Illustrator Mummy Gradient Tutorial" src="http://www.gfxzoom.com/images/2009/04/3362_mummy_tut.jpg" width="427" height="448" title="Adobe Illustrator Mummy Gradient Tutorial" />
<p>I start by placing my sketch in Illustrator. Go to File &gt; Place and choose the sketch. Since I’m going to want to have easy access to the sketch as I refer back to it, I put it on its own layer.
<p>Then I trace around the outline of the sketch and fill it with a solid dark color. I chose a dark brown because I wanted the illustration to have a old classic monster feel.
<p><img border="0" alt="advanced illustrator Adobe Illustrator Mummy Gradient Tutorial" src="http://www.gfxzoom.com/images/2009/04/06c2_mummy_tut01.jpg" width="300" height="196" title="Adobe Illustrator Mummy Gradient Tutorial" />
<p>Next, I start creating the bandages from my sketch. To create the bandages, I draw a long thin curved shape that comes to a point on each end. Then, I take this shape and copy it several times with each shape slightly overlapping. I copy it by holding down option (ALT) and dragging it. I do this until it is the proper height of the individual bandage. Once it is the correct height and any minor tweaking is made, I select all the shapes that belong to the one bandage and Unite them with the pathfinder palette. To open the pathfinder palette go to Window and choose Pathfinder. The Unite is the first button on the top left. With the shapes selected, hit the Unite button and expand.
<p><img border="0" alt="advanced illustrator Adobe Illustrator Mummy Gradient Tutorial" src="http://www.gfxzoom.com/images/2009/04/a833_mummy_tut02.jpg" width="300" height="196" title="Adobe Illustrator Mummy Gradient Tutorial" />
<p>I draw the other bandage shapes the same way, then add a radial gradient to them. I use the same dark brown I used earlier for the darkest color in my gradient. I also pick a yellowish beige for the lightest color. Finally, I choose a brownish color that is in between my light and dark color. I use the gradient tool to adjust the direction of the light on each piece. The gradient tool is located on the tool bar. Once you have the gradient tool selected, select the piece you want to adjust and then click and drag in the direction you want the light to go.
<p><img border="0" alt="advanced illustrator Adobe Illustrator Mummy Gradient Tutorial" src="http://www.gfxzoom.com/images/2009/04/9f6b_mummy_tut03.jpg" width="300" height="196" title="Adobe Illustrator Mummy Gradient Tutorial" />
<p>Next, I draw the shapes for the cheeks and mouth. After those are drawn, I add the same gradient as I used for the bandages. I use the gradient tool to adjust the direction of the light and adjust the gradient if I think it needs to be darker or lighter.
<p><img border="0" alt="advanced illustrator Adobe Illustrator Mummy Gradient Tutorial" src="http://www.gfxzoom.com/images/2009/04/6a17_mummy_tut04.jpg" width="300" height="196" title="Adobe Illustrator Mummy Gradient Tutorial" />
<p>I wanted the cheek bones to pop out a little more and the nose area to recede, so I created additional shapes for those. Again, I used the same gradient for the new shapes, but I lightened the cheek bones 2 lighter colors and darkened the noses 2 lighter colors. Also for the cheek bones, I added another color after my darkest color on my gradient slider. The color was slightly lighter than the darkest color. This gives me a nice half light.
<p><img border="0" alt="advanced illustrator Adobe Illustrator Mummy Gradient Tutorial" src="http://www.gfxzoom.com/images/2009/04/a5b0_mummy_tut05.jpg" width="300" height="196" title="Adobe Illustrator Mummy Gradient Tutorial" />
<p>I continue with the same process for the eyes. Again, I lightened my gradient slightly and added a half light.
<p><img border="0" alt="advanced illustrator Adobe Illustrator Mummy Gradient Tutorial" src="http://www.gfxzoom.com/images/2009/04/d4a0_mummy_tut06.jpg" width="300" height="196" title="Adobe Illustrator Mummy Gradient Tutorial" />
<p>I draw a circle for the irises of the eyes and create a shape that will be a drop shadow on the eyes. I went with a slightly greener gradient for the irises. For the drop shadow over the eyes I used a flat color that was darker than the eyes.
<p><img border="0" alt="advanced illustrator Adobe Illustrator Mummy Gradient Tutorial" src="http://www.gfxzoom.com/images/2009/04/d893_mummy_tut07.jpg" width="300" height="196" title="Adobe Illustrator Mummy Gradient Tutorial" />
<p>Next, I draw more circles for the pupils. The pupil gradient has two steps. The dark brown I’ve been using and a lighter color. Using the gradient tool on the pupil, I pull a very short line to get an abrupt contrast between the light and dark color. This gives me a nice highlight dot on the pupil.
<p><img border="0" alt="advanced illustrator Adobe Illustrator Mummy Gradient Tutorial" src="http://www.gfxzoom.com/images/2009/04/a80d_mummy_tut08.jpg" width="300" height="196" title="Adobe Illustrator Mummy Gradient Tutorial" />
<p>Finally I add the nose hole and a few detail like facial creases and liver spots. The facial creases are drawn the same way as the bandages were and the liver spots are just different sized circles.
<p><img border="0" alt="advanced illustrator Adobe Illustrator Mummy Gradient Tutorial" src="http://www.gfxzoom.com/images/2009/04/6672_mummy_tut09.jpg" width="300" height="196" title="Adobe Illustrator Mummy Gradient Tutorial" />
<p>Well, that is basically it. Hopefully, that helps you create some better gradients.
<p align="right"><em><font color="#808080">::GFXZoOM |source:illustrationinfo.com::</font></em></p>
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		<title>Create a Stylized Gradient Mesh Soccer Ball Illustration</title>
		<link>http://www.gfxzoom.com/featured/create-a-stylized-gradient-mesh-soccer-ball-illustration/</link>
		<comments>http://www.gfxzoom.com/featured/create-a-stylized-gradient-mesh-soccer-ball-illustration/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 08:10:53 +0000</pubDate>
		<dc:creator>A Я I</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[All Tutorials]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[Ball]]></category>
		<category><![CDATA[Create]]></category>
		<category><![CDATA[gradient]]></category>
		<category><![CDATA[Mesh]]></category>
		<category><![CDATA[Soccer]]></category>
		<category><![CDATA[Stylized]]></category>

		<guid isPermaLink="false">http://www.gfxzoom.com/featured/create-a-stylized-gradient-mesh-soccer-ball-illustration/</guid>
		<description><![CDATA[In this tutorial, we&#8217;ll show the advanced Adobe Illustrator artist how to create a realistic looking soccer ball with mesh objects. You&#8217;ll learn how to create reflections with the Opacity Mask. We&#8217;ll also make our own swooshes and custom brushes.

Final Image Preview
To begin with let&#8217;s have a look at the image we&#8217;ll be creating.

Step 1
Open [...]]]></description>
			<content:encoded><![CDATA[<p>In this tutorial, we&#8217;ll show the advanced Adobe Illustrator artist how to create a realistic looking soccer ball with mesh objects. You&#8217;ll learn how to create reflections with the Opacity Mask. We&#8217;ll also make our own swooshes and custom brushes.
<p><img src="http://www.gfxzoom.com/images/2009/04/b2f1_final_soccerball_200.jpg" title="Create a Stylized Gradient Mesh Soccer Ball Illustration" alt="advanced illustrator Create a Stylized Gradient Mesh Soccer Ball Illustration" />
<p>Final Image Preview
<p>To begin with let&#8217;s have a look at the image we&#8217;ll be creating.
<p><img border="0" alt="advanced illustrator Create a Stylized Gradient Mesh Soccer Ball Illustration" src="http://www.gfxzoom.com/images/2009/04/5ded_final_soccerball.jpg" width="600" height="773" title="Create a Stylized Gradient Mesh Soccer Ball Illustration" /><br />
<h5>Step 1</h5>
<p>Open a new document. I picked a <a href="http://www.sxc.hu/photo/1015697">soccer ball image</a> from <a href="http://www.sxc.hu/">Stock.xchng</a>. Feel free to pick your own soccer ball image.
<p>Place the image into your document. Double-click the layer with the image, set the Dim Images To to 35% and select it. Now we have set up our source image. Lock the layer with the image. Then create a new layer above and name it &#8220;Background.&#8221;
<p>Drag a horizontal and a vertical Guide onto the Artboard, and align them to the soccer ball. Select the Ellipse Tool (L) and click on the point where the two guides meet. Then hold down the Shift Key and drag outwards until it matches the size of the ball. Fill it with black, leave the Stroke set to None. Then Hide and lock the layer, so we can see the photo again.
<p><img border="0" alt="advanced illustrator Create a Stylized Gradient Mesh Soccer Ball Illustration" src="http://www.gfxzoom.com/images/2009/04/22f7_step1.jpg" width="600" height="600" title="Create a Stylized Gradient Mesh Soccer Ball Illustration" /><br />
<h5>Step 2</h5>
<p>Create a new layer and name it &#8220;Shapes.&#8221; We&#8217;ll now create our mesh objects. First, trace each pentagon on the soccer ball (once filled with meshes this will be very effective). Trace each pentagon and fill it with the appropriate color (either black or white). Leave the stroke set to None. You don&#8217;t have to create the pentagons perfectly. Leave some small gaps between the shapes. This <em>slightly imperfect</em> look helps to make it more realistic.
<p><img border="0" alt="advanced illustrator Create a Stylized Gradient Mesh Soccer Ball Illustration" src="http://www.gfxzoom.com/images/2009/04/63c3_step2.jpg" width="600" height="600" title="Create a Stylized Gradient Mesh Soccer Ball Illustration" /><br />
<h5>Step 3</h5>
<p>Once that is done, we can apply the Mesh Paths. Make the black circle we created earlier visible and lock it again.
<p>Let&#8217;s set up our shading colors in the Swatch Palette. I picked the following colors: black (C=0 M=0 Y=0 K=95), light gray (C=1 M=2 Y=5 K=10), dark gray (C=0 M=0 Y=0 K=44), and white (C=0 M=0 Y=0 K=0).
<p>Now we can start adding the meshes. Make sure no color fill or stroke is selected. Then select the Mesh Tool (U), and click on the center (approximately) of a pentagon. Then click on each cross mesh path near the edge of the shape. Repeat this with each side of the pentagon.
<p>Select the White Arrow Tool (A), and click on the most outer mesh points. Then fill them with the black (C=0 M=0 Y=0 K=95) color swatch. Select the points all around the edge, and repeat this step. This will add our shades to the white pentagon shapes.
<p><img border="0" alt="advanced illustrator Create a Stylized Gradient Mesh Soccer Ball Illustration" src="http://www.gfxzoom.com/images/2009/04/61f7_step3.jpg" width="600" height="600" title="Create a Stylized Gradient Mesh Soccer Ball Illustration" />
<p><img border="0" alt="advanced illustrator Create a Stylized Gradient Mesh Soccer Ball Illustration" src="http://www.gfxzoom.com/images/2009/04/f630_step3a.jpg" width="600" height="600" title="Create a Stylized Gradient Mesh Soccer Ball Illustration" /><br />
<h5>Step 4</h5>
<p>Select the next cross point towards the middle, and fill it with the dark gray color. Sometimes, you might see that it gets too dark, and then you can fill it with the lighter grey. At the edges we might need some darker shades. Repeat this with all the white shapes.
<p><img border="0" alt="advanced illustrator Create a Stylized Gradient Mesh Soccer Ball Illustration" src="http://www.gfxzoom.com/images/2009/04/8963_step4.jpg" width="600" height="600" title="Create a Stylized Gradient Mesh Soccer Ball Illustration" />
<p><img border="0" alt="advanced illustrator Create a Stylized Gradient Mesh Soccer Ball Illustration" src="http://www.gfxzoom.com/images/2009/04/1c8a_step4a.jpg" width="600" height="600" title="Create a Stylized Gradient Mesh Soccer Ball Illustration" />
<p><img border="0" alt="advanced illustrator Create a Stylized Gradient Mesh Soccer Ball Illustration" src="http://www.gfxzoom.com/images/2009/04/4e7a_step4b.jpg" width="600" height="600" title="Create a Stylized Gradient Mesh Soccer Ball Illustration" /><br />
<h5>Step 5</h5>
<p>Now let&#8217;s apply the same method to the black shapes. But no worries, this will be quicker since the black pentagons need only one highlight. Select a black pentagon, and grab the &#8220;Mesh Tool&#8221; (U). Add a mesh point in the middle of the shape. Make sure no fill color and stroke is selected.
<p>Choose the Direct Selection Tool (A), and select the cross point in the middle of the shape. Fill it with the black color. This might not look like much, but it&#8217;s enough to make a difference. Repeat this step with all the black pentagons. Voilà, the soccer ball us complete!
<p><img border="0" alt="advanced illustrator Create a Stylized Gradient Mesh Soccer Ball Illustration" src="http://www.gfxzoom.com/images/2009/04/5a73_step5.jpg" width="600" height="600" title="Create a Stylized Gradient Mesh Soccer Ball Illustration" /><br />
<h5>Step 6</h5>
<p>Let&#8217;s add some life to the image. Create a new layer beneath the &#8220;soccer ball&#8221; layer, and name it &#8220;Background.&#8221; Create a Rectangle (M) and fill it with black. Select the Gradient Tool, choose Radial as the type, and start dragging from the left upper corner downwards.
<p><img border="0" alt="advanced illustrator Create a Stylized Gradient Mesh Soccer Ball Illustration" src="http://www.gfxzoom.com/images/2009/04/54c8_step6.jpg" width="600" height="600" title="Create a Stylized Gradient Mesh Soccer Ball Illustration" /><br />
<h5>Step 7</h5>
<p>Create a new layer above the gradient &#8220;background&#8221; layer, and name it &#8220;Reflection.&#8221; Then select all the &#8220;soccer ball&#8221; shapes by clicking on the right of layer. You can see a green square appearing. This means that all the sub-layers are selected.
<p>Make sure though that none of the sub-layers are locked. Now group them (Ctrl+G). Then click on the rectangle again, hold the mouse key down, select Ctrl+Shift+Alt (you will see a &#8220;+&#8221; sign appearing), and drag towards the new layer.
<p>This will give us a complete copy of the &#8220;soccer ball&#8221; layer. Move this underneath the &#8220;soccer ball.&#8221; Keep the selection active, go to Object &gt; Transform &gt; Reflect, choose the horizontal reflection, and click OK.
<p><img border="0" alt="advanced illustrator Create a Stylized Gradient Mesh Soccer Ball Illustration" src="http://www.gfxzoom.com/images/2009/04/41ba_step7.jpg" width="600" height="600" title="Create a Stylized Gradient Mesh Soccer Ball Illustration" />
<p><img border="0" alt="advanced illustrator Create a Stylized Gradient Mesh Soccer Ball Illustration" src="http://www.gfxzoom.com/images/2009/04/8a73_step7a.jpg" width="600" height="600" title="Create a Stylized Gradient Mesh Soccer Ball Illustration" /><br />
<h5>Step 8</h5>
<p>Create a new rectangle over the bottom soccer ball. Then fill it with a gradient vertically from white to black. Now select all shapes from the &#8220;reflection&#8221; layer, open the Transparency palette and click on the Right Palette Arrow, as shown below. Then choose Make Opacity Mask. Deselect the shapes. We&#8217;ve now created our reflection.
<p><img border="0" alt="advanced illustrator Create a Stylized Gradient Mesh Soccer Ball Illustration" src="http://www.gfxzoom.com/images/2009/04/2460_step8.jpg" width="600" height="600" title="Create a Stylized Gradient Mesh Soccer Ball Illustration" /><br />
<h5>Step 9</h5>
<p>Lets create the swooshes. Select the Ellipse Tool (L), and create shapes as shown below. I filled them with a green radial gradient. Duplicate the layer to the right and set the Transparency to Multiply. Repeat this two more times. Select all the ellipses and click on the Path Divide tool. Then start deleting the right side of the ellipses by selecting the shapes with the Direct Selection tool.
<p><img border="0" alt="advanced illustrator Create a Stylized Gradient Mesh Soccer Ball Illustration" src="http://www.gfxzoom.com/images/2009/04/7d58_step9.jpg" width="600" height="600" title="Create a Stylized Gradient Mesh Soccer Ball Illustration" />
<p><img border="0" alt="advanced illustrator Create a Stylized Gradient Mesh Soccer Ball Illustration" src="http://www.gfxzoom.com/images/2009/04/038d_step9a.jpg" width="600" height="600" title="Create a Stylized Gradient Mesh Soccer Ball Illustration" /><br />
<h5>Step 10</h5>
<p>Now rotate the group of ellipses counterclockwise. Go to Object &gt; Envelop Distort and choose Make with Warp. Select following options: Style of Flag, Horizontal Bend of 19%, Horizontal Distortion of 13%, and Vertical Distortion of 33%. Then click OK.
<p>Next, go to Object &gt; Envelop Distort &gt; Expand. Rotate the group a little bit more counterclockwise and place it under the &#8220;soccer ball.&#8221; Make sure the shapes are below the &#8220;reflection.&#8221; Duplicate the &#8220;swoosh&#8221; group and move it slightly upwards. Then set the Transparency layer to Overlay. You might want to duplicate more then once.
<p><img border="0" alt="advanced illustrator Create a Stylized Gradient Mesh Soccer Ball Illustration" src="http://www.gfxzoom.com/images/2009/04/d726_step10.jpg" width="600" height="600" title="Create a Stylized Gradient Mesh Soccer Ball Illustration" />
<p><img border="0" alt="advanced illustrator Create a Stylized Gradient Mesh Soccer Ball Illustration" src="http://www.gfxzoom.com/images/2009/04/9d0c_step10a.jpg" width="600" height="600" title="Create a Stylized Gradient Mesh Soccer Ball Illustration" />
<p><img border="0" alt="advanced illustrator Create a Stylized Gradient Mesh Soccer Ball Illustration" src="http://www.gfxzoom.com/images/2009/04/7207_step10b.jpg" width="600" height="600" title="Create a Stylized Gradient Mesh Soccer Ball Illustration" /><br />
<h5>Step 11</h5>
<p>Let&#8217;s make a custom brush to add more interest. Create a circle, fill it with white. Select the Crystallize Tool and click several times on the outer edges of the circle. Then transform the circle horizontally.
<p>Open the Brush Palette, and drag the transformed circle shape into the palette. Choose Art Brush from the pop-up menu, and click &#8220;OK&#8221;. Then select Stroke From Bottom, and click OK. Now we have our custom brush.
<p><img border="0" alt="advanced illustrator Create a Stylized Gradient Mesh Soccer Ball Illustration" src="http://www.gfxzoom.com/images/2009/04/b15b_step11.jpg" width="600" height="600" title="Create a Stylized Gradient Mesh Soccer Ball Illustration" />
<p><img border="0" alt="advanced illustrator Create a Stylized Gradient Mesh Soccer Ball Illustration" src="http://www.gfxzoom.com/images/2009/04/6128_step11a.jpg" width="600" height="600" title="Create a Stylized Gradient Mesh Soccer Ball Illustration" />
<p><img border="0" alt="advanced illustrator Create a Stylized Gradient Mesh Soccer Ball Illustration" src="http://www.gfxzoom.com/images/2009/04/d664_step11b.jpg" width="600" height="600" title="Create a Stylized Gradient Mesh Soccer Ball Illustration" /><br />
<h5>Step 12</h5>
<p>Draw a curved line with the Pen Tool (No fill color, only a stroke color) and select the brush we just created. You will see that it gives us instantly a beautiful stroke. Now we will ad another Opacity Mask, just like we did in Step 8. This again adds some dynamism to our soccer ball.
<p><img border="0" alt="advanced illustrator Create a Stylized Gradient Mesh Soccer Ball Illustration" src="http://www.gfxzoom.com/images/2009/04/cd66_step12.jpg" width="600" height="600" title="Create a Stylized Gradient Mesh Soccer Ball Illustration" />
<p><img border="0" alt="advanced illustrator Create a Stylized Gradient Mesh Soccer Ball Illustration" src="http://www.gfxzoom.com/images/2009/04/895f_step12a.jpg" width="600" height="600" title="Create a Stylized Gradient Mesh Soccer Ball Illustration" /><br />
<h5>Step 13</h5>
<p>Create another circle and apply the Crystallize Tool again, just like before. Then Transform it slightly (E), and place it under the &#8220;soccer ball,&#8221; but above the &#8220;swooshes.&#8221; Make a copy and move it slightly to the right and upwards. Then set the Transparency to Multiply. Now select our white custom brush stroke and duplicate it. Then move it slightly downwards.
<p><img border="0" alt="advanced illustrator Create a Stylized Gradient Mesh Soccer Ball Illustration" src="http://www.gfxzoom.com/images/2009/04/e7db_step13.jpg" width="600" height="600" title="Create a Stylized Gradient Mesh Soccer Ball Illustration" />
<p><img border="0" alt="advanced illustrator Create a Stylized Gradient Mesh Soccer Ball Illustration" src="http://www.gfxzoom.com/images/2009/04/4803_step13a.jpg" width="600" height="600" title="Create a Stylized Gradient Mesh Soccer Ball Illustration" />
<p><img border="0" alt="advanced illustrator Create a Stylized Gradient Mesh Soccer Ball Illustration" src="http://www.gfxzoom.com/images/2009/04/2d47_step13b.jpg" width="600" height="600" title="Create a Stylized Gradient Mesh Soccer Ball Illustration" /><br />
<h5>Step 14</h5>
<p>Last but not least, select one of the swooshes and also duplicate it. You can move it downwards.
<p><img border="0" alt="advanced illustrator Create a Stylized Gradient Mesh Soccer Ball Illustration" src="http://www.gfxzoom.com/images/2009/04/7734_step14.jpg" width="600" height="600" title="Create a Stylized Gradient Mesh Soccer Ball Illustration" /><br />
<h5>Conclusion</h5>
<p>As a final touch, I added extra pentagon shapes in the background with an Opacity Mask applied and made them into a symbol. That&#8217;s all folks! I hope you enjoyed this challenge and that your creative ideas are flowing.
<p><img border="0" alt="advanced illustrator Create a Stylized Gradient Mesh Soccer Ball Illustration" src="http://www.gfxzoom.com/images/2009/04/5ded_final_soccerball.jpg" width="600" height="773" title="Create a Stylized Gradient Mesh Soccer Ball Illustration" />
<p align="right"><em><font color="#808080">::GFXZoOM |source:tutsplus.com::</font></em></p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>From Sketch to Vector Illustration</title>
		<link>http://www.gfxzoom.com/featured/from-sketch-to-vector-illustration/</link>
		<comments>http://www.gfxzoom.com/featured/from-sketch-to-vector-illustration/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 09:14:47 +0000</pubDate>
		<dc:creator>A Я I</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[All Tutorials]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[Design Tip]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Sketch]]></category>
		<category><![CDATA[Vector]]></category>

		<guid isPermaLink="false">http://www.gfxzoom.com/illustrator/from-sketch-to-vector-illustration/</guid>
		<description><![CDATA[here has been such a wonderful response on my vector art tutorial “Beautiful Vector Illustration” that I thought I better write another one. If you recall in that tutorial I discussed how to create vector illustrations using photographs as your starting point. A technique of vector illustrating that takes a little bit more skill that [...]]]></description>
			<content:encoded><![CDATA[<p>here has been such a wonderful response on my vector art tutorial “Beautiful Vector Illustration” that I thought I better write another one. If you recall in that tutorial I discussed how to create vector illustrations using photographs as your starting point. A technique of vector illustrating that takes a little bit more skill that I did not cover is starting with a hand drawn sketches. I will focus on that technique of vector illustrating for this tutorial.
<p>For those of you without good sketching ability – please don’t jump ship just yet! I will also discuss a number of tips and techniques to using your pen tool that applies to ALL vector artists – so keep reading. You’ll still learn a thing or two. And who knows – maybe you try to sketch something anyway.
<p>I am going to meander a bit between different sketches, but here is one example of a vector illustration that was based off of a sketch.
<p><img title="From Sketch To Vector Illustration" alt="Mr Gnome Poster" src="http://www.gfxzoom.com/images/2009/04/a190_gnome5-prf1.jpg" />
<p>This is a design our firm was hired to do for the rock band <a href="http://www.myspace.com/mrgnome">Mr. Gnome</a>. The theme was straight forward, a gnome with a guitar in a dynamic pose.
<p>The tools you’ll need for this tutorial are:
<p><strong>1. Pencil<br />2. Paper<br />3. Scanner<br />4. Computer (with a monitor)<br />5. Adobe Illustrator (and Photoshop wouldn’t hurt either)</strong>
<p>This tutorial will cover:
<p><strong>1. Sketching &#8211; How detailed to get in your sketch?<br />2. What resolution to scan your sketch.<br />3. How to set up your Illustrator file.<br />4. Tips and Techniques to digitally inking your sketch using vector lines.<br />5. Tips and Techniques to coloring your vector illustration.</strong>
<p><strong>Step 1. Sketching. </strong><br />Ok here we go. Since we will not be using photographs – we’re going to have to rely on our ability to draw. As I mentioned in my tutorial “<a href="http://www.gomediazine.com/12/11/2006/comic_book_style/">Comic Book Style Graphic Design</a>” I will not be able to go into the fine details of how to draw here, but I want to try and give you a few tips.
<p>First, I believe that learning how to draw is like learning any other skill. It takes time, practice and it doesn’t hurt if you study a little. So go buy yourself books on drawing, find tutorials online or sign up for classes at your local college. And of course, nothing in the world can replace practice.
<p>This sketching phase of the process should be a fun relaxing part of the process. If you put pressure on yourself you will surely struggle. When I am drawing I try to let go of all expectations. When you sit down to draw tell yourself: “I may draw for the next three hours and may draw nothing good. But I am going to enjoy the process.” Have a pile of paper, a pencil sharpener and an eraser. Always start by sketching as loosely as possible; just work on basic shapes. Get yourself to relax. Turn on some good tunes, have a can of Coke, whatever it takes to get yourself into a good place. I really think this is a big part of getting yourself in the right frame of mind to draw well. It may seem silly – but imagine if you sat down with one sheet of paper, a thirty minute deadline and a rigorous expectation of what you needed to draw. Wow… what pressure! You would be setting yourself up for failure! That’s no fun. So, sit down, relax, let go of any expectations you put on yourself and have some fun.
<p>Also, you need to know that the final sketch will usually be achieved through a process. Many amateur artists don’t truly realize all the “steps” that go into creating a final piece of art like the one I drew. The assumption is that I sat down and in one fell swoop illustrated this final sketch. Frequently there are a lot more steps to this process. Here is a typical process that a professional illustrator might go through to produce a final illustration:
<p><strong>1. Extremely rough “comps” are drawn to show your client what you are intending to draw. Often times there will be several of these so your client has some options.</strong> Often times the client will give you feedback on your comps – so you’ll have to modify your composition until they’re happy. Here is a sample of how rough the early “comps” can be:
<p><img title="From Sketch To Vector Illustration" alt="go media inc concept sketch .jpg" src="http://www.gfxzoom.com/images/2009/04/e2af6.jpg" />
<p><strong>2. “Studies” are then drawn for a variety of the elements in the image.</strong> If, for instance you’ve never drawn a palm tree before you might want to download some pictures of palm trees and sketch them for a while till you get a good handle on how to draw them.
<p><strong>3. The first draft of the final illustration is then done.</strong> It always starts with loose light lines to get the composition worked out, then you’ll go over it filling in with “tighter” lines to get your details.
<p><strong>4. Often times some aspect of the illustration looks bad. A professional artist will re-work that part of the illustration on a separate piece of paper until they get it right.</strong>
<p>As you can see – this is definitely a process. So, don’t get frustrated if it takes a lot of work to get your final sketch together.
<p>How detailed you get with your sketch is up to you. Personally, I find that it is always easier to decide where I want lines while I am in the sketching phase. So I will get fairly detailed in my drawing before I scan it into the computer. Deciding where to put lines when I’m vectorizing (digitally inking) my sketch is much harder. So I will err on the side of a “tight” sketch (lots of detail) versus a “loose” sketch. Here are two examples of illustrations. This first one is the fairly tight sketch of a demon that I drew for Ozz Fest.<br /><img title="From Sketch To Vector Illustration" alt="Ozz Fest Tight Illustration" src="http://www.gfxzoom.com/images/2009/04/bc20_billozzfest.jpg" />
<p>The second sketch is a much more loose drawing:<br /><img title="From Sketch To Vector Illustration" alt="Dave's Rough Sketch" src="http://www.gfxzoom.com/images/2009/04/65b2_daveroughsketch.jpg" />
<p>Lines are not well defined and there is a lot that you would have to make decisions about once you get the drawing into Illustrator. You have to be extremely skilled in your ability to work through a drawing on-the-fly. If you are, you can take a very rough sketch like this and make inking (vectorizing) decisions as you work. I don’t think most people have this ability, so I would recommend that you try to get a little bit more detail into your sketch before you scan it into Illustrator.
<p>While I am endorsing a “tighter” sketch I want to mention the fact that one of the biggest advantage of creating a vector illustration off of a sketch is that the over-all feeling of it is MUCH looser than what you create when you work off of a photo. When, for instance you are working off of a photograph – you are somewhat bound by the natural laws of nature. But in a sketch you can really go over-board with exaggerated features. When you combine these loose exaggerated features of a sketch with the tight clean lines of vector art you really get a wonderfully unique looking illustration. So, don’t be too tight with your drawing! You don’t want to lose your personality.
<p><strong>Step 2. Scanning your Artwork.</strong><br />HHmm.. not sure why I made this into a whole section of this tutorial. I guess it’s just an important step – you need to get your sketch into your computer. Here are a few tips to scanning your sketch:
<p>1. Make sure to scan your sketch in “photo” mode at 300dpi or higher. You may want to go as high as 600dpi. It really helps to zoom in on your sketch while you’re vectorizing (digitally inking and coloring) it. At this zoomed in state you might be looking at a part of the sketch 300% &#8211; 400% bigger than the size you drew it, so you’ll need that extra resolution to see where to put your lines.
<p>2. If your sketch is bigger than your scanner – you’ll have to scan it in pieces and stitch them together in Photoshop. One little tip that helps make this process easier is to make sure that you butt one side of the paper up against the edge of the scanning surface. Scan it, then slide the paper keeping that same side flush up against the edge of the scanning surface. This process insures that your different parts of the sketch are not rotated differently. It is much easier to piece together two images that don’t need to be rotated. Once your sketch pieces are in Photoshop, open one and enlarge the canvas area to make room for the other pieces. Copy-and-Paste the other pieces so that they are all in one image. Set the properties of each layer to “multiply.” This will allow you to see through each layer and more easily line them up. Once you have them all lined up, change the layer properties back to “normal,” flatten the image, and save it as a .jpeg
<p><strong>Step 3. Setting up your Illustrator file.</strong>
<p>I like to create 3 layers in Illustrator when vectorizing a sketch. The bottom layer is where I place my sketch. I will lock this layer so I don’t accidentally select it or move it. The middle layer is my color layer. This is where I will fill in my shapes with colors. I will also lock this layer until I get to the coloring part of the process. The top layer is the inks (the lines) of the drawing.
<p>I should take a moment here to mention that you can illustrate vector art without lines. The artwork can be comprised completely of solid shapes with no “line art.” Here is an example of each:
<p>This is a vector illustration without any lines defining the shapes. It simply uses color and value to define the shapes.<br /><img title="From Sketch To Vector Illustration" alt="Define By Shape" src="http://www.gfxzoom.com/images/2009/04/a2974.jpg" />
<p>This illustration does have lines to separate the shapes.<br /><img title="From Sketch To Vector Illustration" alt="Define By Line" src="http://www.gfxzoom.com/images/2009/04/78a0f.jpg" />
<p>Whether you choose to make line art or not is up to you, but we WILL be making the line art first on this project.<br /><strong><br />Step 4. Tips and Techniques to digitally inking your sketch using vector lines. </strong>
<p>Ok.. now we get to drawing our vector lines. I don’t have one set style for creating these lines; in fact I have several. I will discuss each. But before I do, I want to discuss our goals. The goals with these lines are that they have character. And by “character” what I mean to say is: “they look cool.” So, how do we make our lines look cool?
<p>For starters, we need our lines to vary in what is known as “weight.” “Weight” of a line basically means how thick or thin your lines are. A lot of weight is thick a little weight is thin. Making your lines vary in weight adds a LOT of character (makes them look cool.)
<p>And where we put this character into the lines is also important. I use three general rules when making a determination of where to put weight:
<p>1. Most important is how close an object is to you. So, if you have a drawing where the super-hero is punching out towards you, the fist would be the closest thing to you. The closer something is to you, the thicker the lines should be. The further away something is – the thinner the lines should be. The city in the background, for instance, should be illustrated with very thin lines. This creates an illusion of depth.
<p>2. The outer-most line of each separate object I will also tend to make a little thicker than the interior lines. This helps define that object apart from the other objects.
<p>3. I will also pay attention to light source. If, for instance, the sun is just over the right shoulder of a character – I might thin that line so much that it ends… there is actually a gap where the line ends then re-starts. The side of the object opposite of the light source will have thicker lines.
<p>4. Finally – I will tend to thicken a line that dead-ends into another line. This is a hard one to explain, so here is a picture:<br /><img title="From Sketch To Vector Illustration" alt="lines dead end" src="http://www.gfxzoom.com/images/2009/04/ae13f.jpg" />
<p>Now that we have a clear understanding of what kind of lines we’re trying to make… how do we make them?
<p>My first step is usually to outline my object or a portion of the object and then “knock out” the shapes that are inside it. Using my pen tool I will simply find a starting point and start drawing around a shape. If you are not experienced using the pen tool in Illustrator this may be a bit of a frustrating process. Have faith that in time you will get better and faster. It takes time to learn how to best use this tool. Here are a couple of tips:
<p>1. Place your points at the most extreme spots – at the very top of the peak of a curve or the very bottom of a curve.
<p>2. Fewer points will give you a smoother line, so challenge yourself to eliminate points.
<p>3. If you need to bring a curving line to a sharp turn, click on where the curve will end, click-drag your mouse to create the curve before the sharp turn (don’t worry about the vector line on the far side of the point. When you get the curve before the point where you want it, let up on the button, but before you make your next point – click one time on the point you just made. This will eliminate the bezier handle that runs through the point. When you place your next point, the line from the previous point will come out straight from that point. Here is a little picture sequence of this process. **This is a VERY useful tip. So, if you don’t understand it – read it five more times, study the images below and don’t proceed till you get it. It will be on the S.A.T.!**
<p><img title="From Sketch To Vector Illustration" alt="pen tool 1" src="http://www.gfxzoom.com/images/2009/04/13fc_pentool_seq_1B.jpg" />
<p><img title="From Sketch To Vector Illustration" alt="pen tool 2" src="http://www.gfxzoom.com/images/2009/04/9366_pentool_seq_2B.jpg" />
<p><img title="From Sketch To Vector Illustration" alt="pen tool 3" src="http://www.gfxzoom.com/images/2009/04/a984_pentool_seq_3B.jpg" />
<p>Once I have my outline I will simply start drawing the shapes that are inside it that need to be subtracted (or for us old-school designers: “knocked out.”) Be aware that the “lines” you’re creating will be comprised of the outline minus the interior shapes. So, in terms of giving your final lines varying weight, you will have to vary how close your interior shapes are to the outline.
<p>Here is an example of how I will draw an outline, then subtract (or knock-out) the interior with a second shape:
<p><img title="From Sketch To Vector Illustration" alt="creating lines 1" src="http://www.gfxzoom.com/images/2009/04/fc0f9.jpg" />
<p><img title="From Sketch To Vector Illustration" alt="creating lines 2" src="http://www.gfxzoom.com/images/2009/04/bfd64.jpg" />
<p>One way to deal with this varying line weight issue is to deal with it in the sketching phase. This way – you don’t have to think about it while vectorizing. You can just follow your sketch lines.
<p>While you are drawing these knock-out shapes you may want to ignore little detail lines that might be hard to draw. If for instance you have some cross-hatching lines that extend from a large black shape – I won’t try to draw them both at the same time. I will start by just drawing the black shape, then will go back and draw the hatch-lines. I can merge these shapes using the Pathfinder tool later if I want to. Here is a sample of that:
<p><img title="From Sketch To Vector Illustration" alt="cross hatching vector From Sketch to Vector Illustration" src="http://www.gfxzoom.com/images/2009/04/9f19d.jpg" />
<p>Once you have all of your interior shapes in place, you’ll now need to knock them out of your outline. You will do this by<br />1. Grouping all of the interior shapes.<br />2. Bringing these grouped interior shapes to the front: Object&gt;Arrange&gt;Bring To Front<br />3. Selecting both your grouped interior shapes and your outline<br />4. Clicking on the knock-out (or “subtract”) function of your pathfinder tool.<br />5. Fill with black! (or whatever color you want your lines.)
<p>Another way to draw lines of varying weight without drawing the inside and then the outside of each line is to just draw a single vector line down the center of your intended line. Then you “stroke” this line with a brush. Specifically you might want to use one of the calligraphy brushes that Illustrator includes.
<p>Here is how using one of these brushes looks when applied to a curving line:
<p><img title="From Sketch To Vector Illustration" alt="vectorizing with stroke From Sketch to Vector Illustration" src="http://www.gfxzoom.com/images/2009/04/f4704.jpg" />
<p>This looks great and is a much easier way to make lines with character – but it is much harder to control where the line is thick and where it’s thin. This is determined by the shape of the brush and the angle of your line. If you have a set of brushes set up at various angles and experiment a bit, you can figure out how to control where the thick and thin parts of your line are, but it takes some work.
<p>If you are using this technique to vectorize (digitally ink) your sketch there is one additional step you have to take. Once you get the line how you want it, you’ll have to: use the Object&gt;Expand Appearance function. This will take your brush stroke and convert it into a solid shape.
<p>You may also experiment making your own brushes in Illustrator. One very useful brush is a simple triangle.
<p>Simply make this triangle shape, select it and then go to the drop-down menu in your brushes window and select “New Brush&gt;New Art Brush. Then draw a curvy line and apply this brush. You will quickly see how useful it will be in inking. Here is a sample of what a triangular brush on your vector path looks like:
<p><img title="From Sketch To Vector Illustration" alt="triangular brush From Sketch to Vector Illustration" src="http://www.gfxzoom.com/images/2009/04/0d184.jpg" />
<p>I suggest experimenting with brushes like this. I will not reveal all of Go Media’s secrets here – but this should get you started.
<p>Now you have the meticulous job of “inking” your illustration. Depending on how complex your drawing is – this process may take an entire day or more, so settle in and try to enjoy yourself. After all – that’s why we’re here right?
<p>Here is the finished inking I did on this sketch… Pretty sharp if I do say so myself!!
<p>First the pencil sketch:<br /><img title="From Sketch To Vector Illustration" alt="Pencil drawing of the gnome" src="http://www.gfxzoom.com/images/2009/04/63151.jpg" />
<p>Now the final inked illustration:<br /><img title="From Sketch To Vector Illustration" alt="Mr Gnome Poster" src="http://www.gfxzoom.com/images/2009/04/a190_gnome5-prf1.jpg" />
<p>Ok, now to the really fun part – coloring.
<p><strong>Step 5. Tips and Techniques to coloring your vector illustration.</strong>
<p>This tutorial is going to cover coloring in Adobe Illustrator. At this point you could also export your line art to Photoshop and color your drawing in it. In fact, most professional coloring you’ll see of illustrations is done in either Photoshop or Painter. Making a vector coloring – as we are in this tutorial is a very different process with a different look and feel to it. In Photoshop for instance, you can much more easily make soft-edged transitions between your various colors. Here in Illustrator your color shapes will have sharp edges.
<p>Now I will make a confession – I don’t think I have a very good sense of color. I think I am a bad colorist. So, hopefully I can give you some tips I use to “fake it.” Remember: “Fake it till you make it!”
<p>Now, you’ll be coloring on your color layer, so lock your inking layer and unlock your color layer.
<p>Usually I will try to pick the colors I’m going to use before I start coloring. I will start with 2-4 main color themes that work well together. For each of these colors I will try to get a range of color values from dark to light. Once I have this palette of colors I try very hard to stick with it. Since I don’t have a good sense of color, I’m afraid to stray too far from a nice color palette once I’ve made one. Here is an example of a color palette I put together:
<p><img title="From Sketch To Vector Illustration" alt="palette example" src="http://www.gfxzoom.com/images/2009/04/be49_palette_example.jpg" />
<p>I will usually assemble my color palettes by opening a Pantone Swatch Library (located in the Swatch window drop-down in the Swatch Libraries drop down). I’ll then see a color I like and grab the entire value range from dark to light of that color.
<p><img title="From Sketch To Vector Illustration" alt="pantone swatches" src="http://www.gfxzoom.com/images/2009/04/1285_pantone_swatches.jpg" />
<p>One “cheat” I use occasionally for finding a good color schemes– is the website: <a href="http://www.colourlovers.com">colourlovers.com</a>. It doesn’t give a complete coloring palette and isn’t usually exactly what I’m looking for, but it’s a great resource for inspiration.
<p>In the case of this illustration, he went with a fairly straight-forward coloring scheme. The girl’s skin is flesh color, the skull is grey and the devil-baby is red. For each of these object there is about 3-4 color values; a middle value, one dark color for shadows and one light color for highlights.
<p>While going with a straight-forward coloring scheme is fine, I want to encourage you to really experiment with colors. Explore the space. I got a fever, and the only prescription – is MORE COW BELL… no wait &#8211; I mean – MORE COLORS. I think doing a good realistic coloring job is almost passÃƒÂ© these days. Using non-traditional colors is the current trend.
<p>To start, lets use this little devil baby sketch that Dave did and start by filling each main shape with a middle value. Here is what the baby looks like with each of his primary shapes filled with the middle-value. You’ll notice the back of the tail is dark. We obviously decided that we were going to have a light source to the upper left. This would place the tail in a shadow.
<p><img title="From Sketch To Vector Illustration" alt="initial vector fill From Sketch to Vector Illustration" src="http://www.gfxzoom.com/images/2009/04/e4318.jpg" />
<p>When I say “We filled each main shape..” what I mean specifically is that we stole the line art and used the vector lines that were already drawn to fill the main shapes.
<p>In order to do this you need to make sure you’ve used your Pathfinder tool to subtract (knock-out) and consolidate all your line art into one complete path, then you will:
<p>1. Unlock your inking layer (if it isn’t already)<br />2. Select your Inks (lines)<br />3. Edit&gt;Copy<br />4. Switch to your color layer (I’ll even re-lock my inking layer)<br />5. Edit&gt;Paste In Front – this will drop a copy of the inks into the coloring layer in the exact same location that it was taken from – so it lines up perfectly.<br />6. Select the line art and then Object&gt;Compound Path&gt;Release. This will break all of these shapes back up into their own pieces of art. You can then delete the outline and simply deal with the fill shapes. By selecting them you can fill them with the appropriate color.
<p>Using this technique will save you a lot of time. Here is the single-color initial fill of the devil-baby:
<p>If you are not familiar with the Pathfinder tool in Illustrator, let me just say: please take the time to explore this tool. It is indispensable. I use it constantly.
<p>Once the main color fill is in place, we can start adding shadows and highlights. Since your highlights and shadows will be contained within the area we’ve already established with our fill, you really only need to draw the line that will distinguish the barrier between your middle value and shadow.
<p>In this first image you can see where I drew the dark red shape to define the shadow area. I only concerned myself with where my shape intersected with the red fill of the devil baby’s body.
<p><img title="From Sketch To Vector Illustration" alt="vector shading 1 From Sketch to Vector Illustration" src="http://www.gfxzoom.com/images/2009/04/827cd.jpg" />
<p>I then need to make a copy of the devil-baby’s fill shape so I won’t lose it when I use the pathfinder tool. I use the Copy and Paste-In-Front function to create two duplicate shapes that are directly on top of one another. Then I select the main fill shape and the shadow shape as well.
<p><img title="From Sketch To Vector Illustration" alt="vector shading 2 From Sketch to Vector Illustration" src="http://www.gfxzoom.com/images/2009/04/8d91a.jpg" />
<p>Then, using the Pathfinder tool use the overlap Pathfinder tool. I’m not sure what the technical term is for this function, but it basically takes two shapes and removes any parts of them that do not over-lap. Here’s a pic:
<p><img title="From Sketch To Vector Illustration" alt="vector shading 3 From Sketch to Vector Illustration" src="http://www.gfxzoom.com/images/2009/04/0e090.jpg" />
<p>I will go through and use this technique to define each of my shadows, bright spots and any other little details I would like to add.
<p>So there you have it. An insight into my mind as I go from sketch to vector illustration. This is how I do it, but every illustrator has a different technique. So use this article/tutorial as a guide to help you establish your own technique. I hope you learned something useful!
<p align="right"><em><font color="#808080">::GFXZoOM | source:gomediazine.com::</font></em></p>
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		<title>Valentines Day &#8211; 3D fantasy composition</title>
		<link>http://www.gfxzoom.com/featured/valentines-day-3d-fantasy-composition/</link>
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		<pubDate>Fri, 17 Apr 2009 08:35:19 +0000</pubDate>
		<dc:creator>A Я I</dc:creator>
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		<description><![CDATA[ Valentine&#8217;s coming and I thought you may be interested in doing something for that occasion.
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Before we get started, let&#8217;s take a look at the image we&#8217;ll be creating. The way I&#8217;ve done that is simple, though there&#8217;s a lot to explain. 

Step 1
Open up your 3ds max. We have to create some shapes starting [...]]]></description>
			<content:encoded><![CDATA[<p><img style="display: inline; margin-left: 0px; margin-right: 0px" title="image" alt="advanced illustrator Valentines Day   3D fantasy composition" align="left" src="http://www.gfxzoom.com/images/2009/04/image.png" width="200" height="200" /> Valentine&#8217;s coming and I thought you may be interested in doing something for that occasion.</p>
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<p>Before we get started, let&#8217;s take a look at the image we&#8217;ll be creating. The way I&#8217;ve done that is simple, though there&#8217;s a lot to explain. </p>
<p><a href="http://www.gfxzoom.com/images/2009/04/8303_j3eb8bb5svalentines_day_tutorial.jpg"><img alt="Image" src="http://www.gfxzoom.com/images/2009/04/8303_j3eb8bb5svalentines_day_tutorial.jpg" width="630" height="394" title="Valentines Day   3D fantasy composition" /></a><br />
<h5>Step 1</h5>
<p>Open up your 3ds max. We have to create some shapes starting with the only one that may be a bit complicated for average max&#8217;s user that is heart. It&#8217;s not a standard shape and has some rounded edges so we have to create it by hand. You can try to draw it manually inside 3D Studio but I prefer to do it the other way. So, open a new document in Photoshop, fill the background with white and create a black heart&#8217;s shape which comes with Photoshop&#8217;s standard shapes. Save it as a JPG file.
<p><a href="http://www.gfxzoom.com/images/2009/04/f053_d3tg2ln9wstep-2.png"><img alt="Image" src="http://www.gfxzoom.com/images/2009/04/f053_d3tg2ln9wstep-2.png" width="630" height="380" title="Valentines Day   3D fantasy composition" /></a><br />
<h5>Step 2</h5>
<p>Now, go to the Adobe Illustrator and open up the heart file you&#8217;ve just created. We want to convert it to a vector, otherwise we won&#8217;t be able to make it 3D. Select your heart with <b>Selection Tool (V)</b> and go to the <b>Object -&gt; Live Trace -&gt; Tracing Options&#8230;</b>. Make sure <b>Mode</b> is set to <b>Black and White</b>. Press <b>Trace</b> and save it as a *.ai file. For some reason 3ds max works better if you save your work with older version of Adobe Illustrator than CS3, so I suggest to choose the oldest one otherwise you may experience some problems with importing it.
<p><a href="http://www.gfxzoom.com/images/2009/04/ec1d_a3pp7kv2sstep-3.png"><img alt="Image" src="http://www.gfxzoom.com/images/2009/04/ec1d_a3pp7kv2sstep-3.png" title="Valentines Day   3D fantasy composition" /></a><br />
<h5>Step 3</h5>
<p>Go back to 3ds max. <b>File -&gt; Import&#8230;</b> and import your Illustrator file from the previous step. You will be asked whether you want it to be a single object or multiple objects. Choose the first option. Finally get rid of some unnecessary segments.
<p><a href="http://www.gfxzoom.com/images/2009/04/5773_g3ek9wx2ostep-4.png"><img alt="Image" src="http://www.gfxzoom.com/images/2009/04/5773_g3ek9wx2ostep-4.png" title="Valentines Day   3D fantasy composition" /></a><br />
<h5>Step 4</h5>
<p>Once you&#8217;ve done that go to the <b>Create panel -&gt; Shapes -&gt; Splines</b>. Create some more shapes you like. Extrude them and create something interesting. In my case they aren&#8217;t anything special but anyway you can see how do they look like below. I made three similar shapes and put them on top of each other. Also I&#8217;ve added <b>Edit Poly</b> modifier and used <b>Chamfer</b> to round edges a bit.
<p><ins><ins></ins></ins>
<p><a href="http://www.gfxzoom.com/images/2009/04/ef75_r6du1xm3astep-5.png"><img alt="Image" src="http://www.gfxzoom.com/images/2009/04/ef75_r6du1xm3astep-5.png" width="207" height="240" title="Valentines Day   3D fantasy composition" /></a><br />
<h5>Step 5</h5>
<p>Actually you can render this scene as is before we move to the Photoshop but I used here V-Ray with basic environment and GI turned on to quickly get better shadows. It&#8217;s a good idea to use here some reflective material and HDRI map but I&#8217;m leaving it at this point and will use this method for the main heart.
<p><a href="http://www.gfxzoom.com/images/2009/04/c8b1_v3wj3yy3hstep-6.png"><img alt="Image" src="http://www.gfxzoom.com/images/2009/04/c8b1_v3wj3yy3hstep-6.png" width="630" height="511" title="Valentines Day   3D fantasy composition" /></a><br />
<h5>Step 6</h5>
<p>Move to the Photoshop. Open a new document. I used 1920&#215;1200px but you may want your composition to be different so feel free to use any other aspect ratio and image size as well. Fill you background with black.
<p><a href="http://www.gfxzoom.com/images/2009/04/a620_x0gb1mg5xstep-1.png"><img alt="Image" src="http://www.gfxzoom.com/images/2009/04/a620_x0gb1mg5xstep-1.png" title="Valentines Day   3D fantasy composition" /></a><br />
<h5>Step 7</h5>
<p>At this point you can plan how should your final image look like. As you have seen I didn&#8217;t make much planning and started this work not knowing how does Valentine&#8217;s picture usually look like and I&#8217;ve ended up with something a little scrappy <img src='http://www.gfxzoom.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' title="Valentines Day   3D fantasy composition" /> . Anyway, I made some guidelines and marked places where it&#8217;s usually best to put any key elements.
<p><a href="http://www.gfxzoom.com/images/2009/04/2da9_a2fb9ca4vStep-7.png"><img alt="Image" src="http://www.gfxzoom.com/images/2009/04/2da9_a2fb9ca4vStep-7.png" width="630" height="413" title="Valentines Day   3D fantasy composition" /></a><br />
<h5>Step 8</h5>
<p>Paste your render to the photoshop and use <b>Magic Wand Tool</b> to ged rid of your background. I suggest to make a bigger render and then resize it to avoid sharp edges after removing black background but you can always fix that later.
<p><a href="http://www.gfxzoom.com/images/2009/04/166e_a5vt2ym5aStep-8.png"><img alt="Image" src="http://www.gfxzoom.com/images/2009/04/166e_a5vt2ym5aStep-8.png" width="620" height="460" title="Valentines Day   3D fantasy composition" /></a><br />
<h5>Step 9</h5>
<p>Grab your <b>Pen Tool</b> and select part of your heart that is going to have some ornaments on top of it. Make a selection from your path, create a new layer and fill it with any color. After that apply some style to this layer. I&#8217;ve added <b>Gradient Overlay</b>, <b>Stroke</b>, <b>Inner Glow</b> and <b>Outer Glow</b> with just a little bit different settings to these which are standard.
<p><a href="http://www.gfxzoom.com/images/2009/04/65be_a3kq7hc2eStep-9.png"><img alt="Image" src="http://www.gfxzoom.com/images/2009/04/65be_a3kq7hc2eStep-9.png" title="Valentines Day   3D fantasy composition" /></a><br />
<h5>Step 10</h5>
<p>Now, try to look for some vector shapes on the Internet and once you&#8217;ll get them paste them into your document and change their blend mode to <b>Color Dodge</b>. Add a mask of heart&#8217;s surface to this layer. To do it press <b>Ctrl + left-mouse click on surface&#8217;s layer</b> to select it and go to <b>Layer -&gt; Layer Mask -&gt; Reveal All</b>.
<p><a href="http://www.gfxzoom.com/images/2009/04/f92c_x8rw6ry2bStep-10.png"><img alt="Image" src="http://www.gfxzoom.com/images/2009/04/f92c_x8rw6ry2bStep-10.png" title="Valentines Day   3D fantasy composition" /></a><br />
<h5>Step 11</h5>
<p>Group your object&#8217;s layers, make a copy and merge it. Go to the <b>Image -&gt; Adjustments -&gt; Hue/Saturation</b> or press <b>Ctrl + U</b> and change its color to whatever you like. I&#8217;ve also created a new layer, set my brush to 1px, 50% hardness, 25% opacity and 25% flow and painted over some edges to make them shinier.
<p><a href="http://www.gfxzoom.com/images/2009/04/a9a4_f8cy1sn6rStep-11.png"><img alt="Image" src="http://www.gfxzoom.com/images/2009/04/a9a4_f8cy1sn6rStep-11.png" title="Valentines Day   3D fantasy composition" /></a><br />
<h5>Step 12</h5>
<p>Do the same with the other objects. You should get something similar to this objects on the image below.
<p><a href="http://www.gfxzoom.com/images/2009/04/f53c_x1nn0qg9fStep-12.png"><img alt="Image" src="http://www.gfxzoom.com/images/2009/04/f53c_x1nn0qg9fStep-12.png" width="630" height="419" title="Valentines Day   3D fantasy composition" /></a><br />
<h5>Step 13</h5>
<p>For background create a new layer and apply a <b>Gradient Overlay</b> to it. Use Radial for the Style and #000000 &#8211; #101216 for the colors. After that create another layer. Make sure your colors are set to black and white (press <b>D</b> if they are not to reset them). Go to <b>Filter -&gt; Render -&gt; Clouds</b>. Place a new layer above the layer with gradient and set its blending mode to <b>Color Dodge</b>.
<p><ins><ins></ins></ins>
<p><a href="http://www.gfxzoom.com/images/2009/04/7883_f5hx7bc6bStep-13.png"><img alt="Image" src="http://www.gfxzoom.com/images/2009/04/7883_f5hx7bc6bStep-13.png" title="Valentines Day   3D fantasy composition" /></a><br />
<h5>Step 14</h5>
<p>Back to 3ds max we have to create a bit bigger heart that will be placed at the center of our image. I have used 3 splines from Adobe Illustrator for that. First is a regular extrudion. Second it just a spline visible on renders but scaled in one axis a lot. Third one is also visible on renders but this time I&#8217;ve placed it as an edge of heart.
<p><a href="http://www.gfxzoom.com/images/2009/04/1f19_f6fr9dk1kStep-14.png"><img alt="Image" src="http://www.gfxzoom.com/images/2009/04/1f19_f6fr9dk1kStep-14.png" width="614" height="768" title="Valentines Day   3D fantasy composition" /></a><br />
<h5>Step 15</h5>
<p>To create environment I suggest to use HDRI map. There is many free HDRIs available on the Internet. All you need to do with them it to put one into V-ray&#8217;s Environment slots, turn off standard lights and turn on GI. It doesn&#8217;t have to be perfect but we want to see that it is reflecting anything so for the heart&#8217;s material let&#8217;s just put something reflective.
<p><a href="http://www.gfxzoom.com/images/2009/04/90e8_z8xd8nw6wStep-15.png"><img alt="Image" src="http://www.gfxzoom.com/images/2009/04/90e8_z8xd8nw6wStep-15.png" width="630" height="456" title="Valentines Day   3D fantasy composition" /></a><br />
<h5>Step 16</h5>
<p>And here goes the rest of my settings.
<p><a href="http://www.gfxzoom.com/images/2009/04/749d_a3ua5yv0bStep-16.png"><img alt="Image" src="http://www.gfxzoom.com/images/2009/04/749d_a3ua5yv0bStep-16.png" title="Valentines Day   3D fantasy composition" /></a><br />
<h5>Step 17</h5>
<p>Once you&#8217;ve done that you can copy your render and paste it into Photoshop. Again get rid of black background using <b>Magic Wand Tool</b>. Make a slection with <b>Pen Tool</b> of front part of your heart, border and back part (all on different layers). Don&#8217;t worry if your selections are not perfect. You can fix that later with brush.<br />
<h5>Step 18</h5>
<p>Fill back part layer with <b>#f67811</b>, set it to <b>Overlay</b>, duplicate it, set the copy to <b>Soft Light</b> and apply it a style like mine. You should get something similar to what I got.
<p><a href="http://www.gfxzoom.com/images/2009/04/4f93_k2ld4oj3zStep-17.png"><img alt="Image" src="http://www.gfxzoom.com/images/2009/04/4f93_k2ld4oj3zStep-17.png" width="630" height="413" title="Valentines Day   3D fantasy composition" /></a><br />
<h5>Step 19</h5>
<p>Do the same things with the rest of your heart but changing some options until it looks fine for you. I&#8217;m not able to show you everything here but you will be able to download final *.psd and *.max files in the future if you are a forcg member. Unhappily it is not possible yet.
<p><a href="http://www.gfxzoom.com/images/2009/04/bb78_r3zr3mw2oStep-18.png"><img alt="Image" src="http://www.gfxzoom.com/images/2009/04/bb78_r3zr3mw2oStep-18.png" width="627" height="756" title="Valentines Day   3D fantasy composition" /></a><br />
<h5>Step 20 &#8211; Adding Details</h5>
<p>Let&#8217;s add some details painted either using brushes or vector shapes. There are four things I did not mention about earlier but decided to add them at the end.
<p><a href="http://www.gfxzoom.com/images/2009/04/87bf_p1yt7wc9yStep-19.png"><img alt="Image" src="http://www.gfxzoom.com/images/2009/04/87bf_p1yt7wc9yStep-19.png" title="Valentines Day   3D fantasy composition" /></a><br />
<h5>Step 21 &#8211; Painting Clouds</h5>
<p>For clouds I believe I&#8217;ve used free cloud brushes from <a href="http://redheadstock.deviantart.com/art/Clouds-II-Photoshop-Brushes-91356293">here</a>. Simply create a new layer and click several times to paint some clouds.<br />
<h5>Step 22</h5>
<p>To paint the infinite symbol use <b>Pen Tool</b> and create several paths on top of each other (1, 3). To start a new path hit <b>Ctrl/CMD</b> and start drawing. Set your brush to 2px, 100% hardness (2) and right-click with <b>Pen Tool</b> selected to stroke your path (4, 5).
<p><a href="http://www.gfxzoom.com/images/2009/04/0321_u7po6gi6bStep-20.png"><img alt="Image" src="http://www.gfxzoom.com/images/2009/04/0321_u7po6gi6bStep-20.png" width="630" height="427" title="Valentines Day   3D fantasy composition" /></a><br />
<h5>Step 23</h5>
<p>Particles can be made with brushes. I used 4 different sizes of 1px, 2px, 4px and 6px. Each on different layers and with different blending modes such as <b>Color Dodge</b>, <b>Overlay</b> and <b>Soft Light</b>. Also I&#8217;ve added <b>Inner</b> and <b>Outer Glow</b> to some of them.
<p><a href="http://www.gfxzoom.com/images/2009/04/dedd_n4mf5jj4nStep-21.png"><img alt="Image" src="http://www.gfxzoom.com/images/2009/04/dedd_n4mf5jj4nStep-21.png" width="621" height="768" title="Valentines Day   3D fantasy composition" /></a><br />
<h5>Step 24</h5>
<p>Back to background paint some light next to the heart usign big brush with some kind of green color. Then set this layer to <b>Color Dodge</b>. Finally create one more layer, fill it with black and go to <b>Filter -&gt; Noise -&gt; Add Noise&#8230;</b>. Apply some soft <b>Motion Blur</b> to it by going to <b>Filter -&gt;Blur -&gt; Motion Blur&#8230;</b>. I think something around 3-4 pixels will be enough. Set this layer to <b>Color Dodge</b> and decrease its opacity a lot like to 10 or 20%.<br />
<h5>Conclusion</h5>
<p>That is all. I hope this was useful for you. Happy Valentine&#8217;s Day to all of you!
<p><a href="http://www.gfxzoom.com/images/2009/04/8303_j3eb8bb5svalentines_day_tutorial.jpg"><img alt="Image" src="http://www.gfxzoom.com/images/2009/04/8303_j3eb8bb5svalentines_day_tutorial.jpg" width="630" height="394" title="Valentines Day   3D fantasy composition" /></a>
<p align="right"><em><font color="#808080">::GFXZoOM |source:forcg.com::</font></em></p>
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