Ok… I’ve put this off for a long time, so I’ve finally decided to sit down and write a tutorial on modeling. After going through tutorial after tutorial on modeling in poly’s/sub-d’s, I’ve come up with a workflow that works... (Continue reading)
Start Tutorial: Start with a poly plane. Grab the four faces and offset them toward the center of the plane. split the outer edge loop twice. This should give you two more edges around the box. Then start translating the geometry to... (Continue reading)
This is a basic modelling tutorial that will teach you how to make a screw-driver and render it with FG (Final Gather) With global illumination, HDRI (High dynamic ranged imagery) And DoF (Depth of field, optional). Let us begin shall we,... (Continue reading)
There is a quite big camber in the cornea, in the iris area. That irregularity, that all of us have, can become a great problem for a CG character. When rotating the eye, this area unfortunately would invade the eyelids... (Continue reading)