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	<title>Online 3D Graphic Design Tutorials, Training, Tips, Tricks and Other Graphics Stuffs from GFXZoOM &#187; Vray</title>
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	<description>GFXZoOM Free Training, Guide, Tutorials, Video, Stuffs for Photoshop, 3dsMax, Cad, Houdini, Modo, Revit, ZBrush, Maya, SketchUp, Illustrator, Corel, Flash...</description>
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		<title>Exterior Scene &#8211; Night Lighting</title>
		<link>http://www.gfxzoom.com/render/exterior-scene-night-lighting/</link>
		<comments>http://www.gfxzoom.com/render/exterior-scene-night-lighting/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 07:03:56 +0000</pubDate>
		<dc:creator>Guitarza</dc:creator>
				<category><![CDATA[Render]]></category>
		<category><![CDATA[Rendering Techniques]]></category>
		<category><![CDATA[Vray]]></category>
		<category><![CDATA[Exterior]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[Night]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[scene]]></category>

		<guid isPermaLink="false">http://www.gfxzoom.com/render/exterior-scene-night-lighting/</guid>
		<description><![CDATA[Software: 3ds max
Lighting is one of the most important parts in 3D visualization rendering. It brings not only the look and feel for the image, but also helps to visualize the design in reality. Unlike interior lighting where you have to spend more time to make sure every detail in the room is lit perfectly, [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Software:</strong> 3ds max</p>
<p>Lighting is one of the most important parts in 3D visualization rendering. It brings not only the look and feel for the image, but also helps to visualize the design in reality. Unlike interior lighting where you have to spend more time to make sure every detail in the room is lit perfectly, exterior lighting is easier to set up but still challenges the artist.</p>
<p><img border="0" alt="render Exterior Scene   Night Lighting" src="http://www.gfxzoom.com/images/2009/07/3d0d_exterior_scene_night_lighting_21.jpg" width="350" height="246" title="Exterior Scene   Night Lighting" /><br /><strong>1. Modeling<br /></strong><br />Here we have two blocks of buildings. This will be a very busy scene in the evening when there are a great number of highlights and shadows. Every element in the entire model is organized into layers.<br /><img border="0" alt="render Exterior Scene   Night Lighting" src="http://www.gfxzoom.com/images/2009/07/5a9d_exterior_scene_night_lighting_01.jpg" title="Exterior Scene   Night Lighting" /><br /><strong>2. Camera View Setup<br /></strong><br />We set up a perfect view for the scene. At this point, the overall lighting is sketched out. It is a late afternoon/dusk kind of lighting when there is still light from the sky and a slightly warm color from the sun. The scene is also lit by a lot of light coming from the retail stores, restaurants and cars on the street.<br /><img border="0" alt="render Exterior Scene   Night Lighting" src="http://www.gfxzoom.com/images/2009/07/4837_exterior_scene_night_lighting_02.jpg" title="Exterior Scene   Night Lighting" /><br /><strong>3. Texturing<br /></strong><br />All the materials are applied to the model. There is no tweaking in the materials at this point yet until the lighting is done.<br /><img border="0" alt="render Exterior Scene   Night Lighting" src="http://www.gfxzoom.com/images/2009/07/d50a_exterior_scene_night_lighting_03.jpg" title="Exterior Scene   Night Lighting" /><br />All the materials in the scene are optimized by using Vray materials.<br />The materials have a lot of reflection and highlights. The point here is to create more highlight for the images at night time. This is one of the effective ways to give the image extra realism.<br />Besides that, some of the materials in the scene have Vray DisplacementMod such as the brick side walk and grass.<br /><img border="0" alt="render Exterior Scene   Night Lighting" src="http://www.gfxzoom.com/images/2009/07/079f_exterior_scene_night_lighting_04.jpg" title="Exterior Scene   Night Lighting" /><br /><strong><br />5. Lighting<br /></strong><br />Starting with environment light first, it is a good practice to spend some time looking for reference images or photos of the lighting. We experience the color of the sky when it is at late afternoon and find a good high-res of the sky at that moment. A lot of purple in the shadow, cooler color from the sky and warm color for the street lights; these are the things we need to aim for in the final image.<br />In the Environment tab in Vray setting dialogue, a sky bitmap is applied into GI and Reflection/refraction slot and leave the value at 1.0.<br /><img border="0" alt="render Exterior Scene   Night Lighting" src="http://www.gfxzoom.com/images/2009/07/e131_exterior_scene_night_lighting_05.jpg" title="Exterior Scene   Night Lighting" /><br /><img border="0" alt="render Exterior Scene   Night Lighting" src="http://www.gfxzoom.com/images/2009/07/26f9_exterior_scene_night_lighting_06.jpg" title="Exterior Scene   Night Lighting" /><br />After that, we can go ahead and test render. At this stage, we use a very low setting for the test rendering in order to get a quick preview of the image.<br />_Color mapping: <strong>Exponential</strong><br />_ <strong>Irradiance map</strong> and <strong>Lightcache </strong>for 1st and 2nd bounce<br />_ <strong>Irradiance map</strong> was set to Very low<br />_<strong> Light cache </strong>with <strong>Subdivs </strong>at 200 and sample size at 0.02<br /><img border="0" alt="render Exterior Scene   Night Lighting" src="http://www.gfxzoom.com/images/2009/07/20c4_exterior_scene_night_lighting_07.jpg" title="Exterior Scene   Night Lighting" /><br />Press render…<br /><img border="0" alt="render Exterior Scene   Night Lighting" src="http://www.gfxzoom.com/images/2009/07/8a9f_exterior_scene_night_lighting_08.jpg" title="Exterior Scene   Night Lighting" /><br />It looks very dark at this point, but the lighting is starting to show the effect of the sky.<br />To make the image look much brighter, simply increase the value of GI environment from 1.0 to something like 7.0, and also change the value of Exponential colormapping some.<br /><img border="0" alt="render Exterior Scene   Night Lighting" src="http://www.gfxzoom.com/images/2009/07/8af5_exterior_scene_night_lighting_09.jpg" title="Exterior Scene   Night Lighting" /><br />We also add a single Target Direct Light with a blue color to simulate the light from the sky.<br /><img border="0" alt="render Exterior Scene   Night Lighting" src="http://www.gfxzoom.com/images/2009/07/5c53_exterior_scene_night_lighting_10.jpg" title="Exterior Scene   Night Lighting" /><br />Do the test again to see how it changes.<br /><img border="0" alt="render Exterior Scene   Night Lighting" src="http://www.gfxzoom.com/images/2009/07/99fe_exterior_scene_night_lighting_11.jpg" title="Exterior Scene   Night Lighting" /><br />This looks much brighter as we wanted. The shadow is filled with purple color and there is light coming from the sky. The render’s quality looks really bad because of the low setting. This will not affect the final image since we will change to a higher setting later on.<br />That should take care for the environment light. We add some more details into the scene such as street lamps and interior lights.<br />_ <strong>Omni light</strong> is used to create lighting for those street lamps.<br />_ <strong>Vray Light </strong>is used in the interior.<br /><img border="0" alt="render Exterior Scene   Night Lighting" src="http://www.gfxzoom.com/images/2009/07/3dde_exterior_scene_night_lighting_12.jpg" title="Exterior Scene   Night Lighting" /><br />And here’s a quick render right after.<br /><img border="0" alt="render Exterior Scene   Night Lighting" src="http://www.gfxzoom.com/images/2009/07/a2b0_exterior_scene_night_lighting_13.jpg" title="Exterior Scene   Night Lighting" /><br />It’s getting there. At this stage, we focus more on details of the scene. In addition, some landscapes, furniture, cars on the street and retail stores are added.<br /><img border="0" alt="render Exterior Scene   Night Lighting" src="http://www.gfxzoom.com/images/2009/07/d456_exterior_scene_night_lighting_14.jpg" title="Exterior Scene   Night Lighting" /><br />Now, we are ready for the final render.<br /><strong>4. Render Setting For Final Image</strong><br />For a final render image at 4000 pixel, we change the setting so that it is higher than before to bring more quality to the image.<br /><img border="0" alt="render Exterior Scene   Night Lighting" src="http://www.gfxzoom.com/images/2009/07/817a_exterior_scene_night_lighting_15.jpg" title="Exterior Scene   Night Lighting" /><br /><img border="0" alt="render Exterior Scene   Night Lighting" src="http://www.gfxzoom.com/images/2009/07/6028_exterior_scene_night_lighting_16.jpg" title="Exterior Scene   Night Lighting" /><br /><img border="0" alt="render Exterior Scene   Night Lighting" src="http://www.gfxzoom.com/images/2009/07/ebf2_exterior_scene_night_lighting_17.jpg" title="Exterior Scene   Night Lighting" /><br />For post work, we also rendered out the VrayRawReflection/Refraction pass, VraySpecular (you can add these passes by going to Render Elements and click on the Add button).<br /><img border="0" alt="render Exterior Scene   Night Lighting" src="http://www.gfxzoom.com/images/2009/07/0678_exterior_scene_night_lighting_18.jpg" title="Exterior Scene   Night Lighting" /><br /><strong><br />5. Post Work</strong><br />We use Photoshop for post work. Level adjustments and Color Balance are used to improve the contrast and correct the color for the image.<br />A sky backdrop, landscapes and people are also added into the scene.<br />Reflection and Specular passes are used to add more reflection and highlight for the image to provide more realistic effects.<br />We also render out a Vray Dirtpass pass so we can use it in Photoshop to boost the shadow.<br /><img border="0" alt="render Exterior Scene   Night Lighting" src="http://www.gfxzoom.com/images/2009/07/7770_exterior_scene_night_lighting_19.jpg" title="Exterior Scene   Night Lighting" /><br /><strong>Some close-up details:</strong><br /><img border="0" alt="render Exterior Scene   Night Lighting" src="http://www.gfxzoom.com/images/2009/07/98f8_exterior_scene_night_lighting_20.jpg" title="Exterior Scene   Night Lighting" /><br /><img border="0" alt="render Exterior Scene   Night Lighting" src="http://www.gfxzoom.com/images/2009/07/3d0d_exterior_scene_night_lighting_21.jpg" title="Exterior Scene   Night Lighting" /><br />And there it is. The lighting for the image is completed. We got the look and feel as wanted with a lot of lighting and highlights bouncing around the scene.<br />I hope this tutorial will provide you a simple, yet effective way to deal with a night lighting image.</p>
<p><strong>Author: </strong>Neoscape Artist: Hao La<br /><strong>Author Website: </strong><a href="http://www.neoscape.com/">http://www.neoscape.com/</a></p>
<p><em>.::GFXZoOM|source: en.9jcg.com::.</em></p>
]]></content:encoded>
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		<title>3dsmax Vray Tutorial &#8211; Render with Sunlight</title>
		<link>http://www.gfxzoom.com/render/3dsmax-vray-tutorial-render-with-sunlight/</link>
		<comments>http://www.gfxzoom.com/render/3dsmax-vray-tutorial-render-with-sunlight/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 05:43:31 +0000</pubDate>
		<dc:creator>Guitarza</dc:creator>
				<category><![CDATA[Render]]></category>
		<category><![CDATA[Vray]]></category>
		<category><![CDATA[building]]></category>
		<category><![CDATA[interior]]></category>
		<category><![CDATA[sunlight]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.gfxzoom.com/render/3dsmax-vray-tutorial-render-with-sunlight/</guid>
		<description><![CDATA[Introduction
Software Used: Autodesk 3dsmax &#38; VRay Advanced 1,5 RC3 for 3dsmax 9
This tutorial explains how to set up sunlight and VRay light to light up a building&#8217;s interior.
Approach to Render a Scene with VRay
The approach I used to render this scene is: Firstly, use a single SunLight to simulate the outdoor light. In this case, [...]]]></description>
			<content:encoded><![CDATA[<h4>Introduction</h4>
<p>Software Used: Autodesk 3dsmax &amp; VRay Advanced 1,5 RC3 for 3dsmax 9</p>
<p>This tutorial explains how to set up sunlight and VRay light to light up a building&#8217;s interior.<br /><img alt="http://www.gfxzoom.com/images/2009/07/ab92_final_vray_render.jpg" src="http://www.gfxzoom.com/images/2009/07/ab92_final_vray_render.jpg" width="630" height="472" title="3dsmax Vray Tutorial   Render with Sunlight" /></p>
<h4>Approach to Render a Scene with VRay</h4>
<p>The approach I used to render this scene is: Firstly, use a single SunLight to simulate the outdoor light. In this case, the outdoor sun light is the main light source. Test render the scene and add a VRay light to add additional light and shadow to the scene. The VRay light is used to simulate the light from outside to give small objects some shadow because the Sunlight and Environment lighting will not give shadows to small objects.<br />
<h4>Steps to Set Up the VRay Render</h4>
<p><strong>Step 1:</strong> Go to Create tab -&gt; System -&gt; Sunlight, to create a sunlight system. Then, place the Sunlight outside of the building as the image shows:<br /><img src="http://www.gfxzoom.com/images/2009/07/f8a6_vray_02.jpg" title="3dsmax Vray Tutorial   Render with Sunlight" alt="render 3dsmax Vray Tutorial   Render with Sunlight" /></p>
<p><img src="http://www.gfxzoom.com/images/2009/07/d4b7_vray_01.jpg" title="3dsmax Vray Tutorial   Render with Sunlight" alt="render 3dsmax Vray Tutorial   Render with Sunlight" /></p>
<p><strong>Step 2:</strong> Set up the Sunlight parameters: Set the shadow type to &#8220;VRayShadow&#8221;, set &#8220;Multiplier&#8221; to &#8220;3.0&#8243;, &#8220;Color&#8221; to White.<br /><img src="http://www.gfxzoom.com/images/2009/07/9056_vray_03.jpg" title="3dsmax Vray Tutorial   Render with Sunlight" alt="render 3dsmax Vray Tutorial   Render with Sunlight" /></p>
<p><strong>Step 3:</strong> Set up the VRay rendering parameters in Renderer tab by pressing F10.<br />First, under &#8220;V-Ray: Image sampler(Antialiasing)&#8221;, set &#8220;Image Sampler&#8221; type to &#8220;Fixed&#8221;, and turn &#8220;Antialiasing Filter&#8221; on, type to &#8220;Catmull-Rom&#8221;.<br /><img src="http://www.gfxzoom.com/images/2009/07/52e3_vray_04.jpg" title="3dsmax Vray Tutorial   Render with Sunlight" alt="render 3dsmax Vray Tutorial   Render with Sunlight" /></p>
<p><strong>Tips for selecting &#8220;Image Sampler&#8221; types: </strong><br />1. Use &#8220;Fixed&#8221; when the rendered scene requires a lot of blurring effects such as Depth-of-Field.<br />2. Use &#8220;Adaptive subdivision&#8221; when the rendered scene does not require any blurring effects such as Global Illumination, Reflection and Refraction, Area Light/Shadow, Transparency).<br /><strong>Step 4:</strong> Under &#8220;V-Ray: Indirect Illumination(GI)&#8221;, tick the box before &#8220;On&#8221;. It will enable VRay GI. Set &#8220;Primary bounces&#8221; -&gt; Multiplier to &#8220;1.0&#8243; and &#8220;Secondary bounces&#8221; -&gt; Multiplier to &#8220;0.5&#8243;. Set the &#8220;Secondary bounces&#8221; to &#8220;0.5&#8243; will prevent the scene being too bright because we will set up the Environment as well for Skylight. If the render result is too dark, you can always increase the &#8220;Secondary bounces&#8221;.<br />Under &#8220;V-Ray: Irradiance Map&#8221;, &#8220;Built-in presets&#8221; -&gt; set &#8220;Current preset&#8221; to &#8220;Low&#8221;. It will reduce the test rendering time dramaticly. Under &#8220;Options&#8221;, tick the box after &#8220;Show calc. phase&#8221;. This option will show you differenct phases while you are rendering, so you can quickly spot problem areas before the render finishs.<br />Under &#8220;Mode&#8221;, set &#8220;Mode&#8221; to &#8220;Single frame&#8221;.<br /><img src="http://www.gfxzoom.com/images/2009/07/ac47_vray_05.jpg" title="3dsmax Vray Tutorial   Render with Sunlight" alt="render 3dsmax Vray Tutorial   Render with Sunlight" /></p>
<p><strong>Step 5:</strong> Under &#8220;V-Ray: Environment&#8221;, turn on &#8220;GI Environment (skylight) override&#8221;, set the color to blue (R=173, G=208, B=255), set &#8220;Multiplier&#8221; to &#8220;4.0&#8243;. This setting will override MAX&#8217;s default environment settings. If this option is not turned on, MAX will use the default settings for skylight.<br /><img src="http://www.gfxzoom.com/images/2009/07/16e4_vray_06.jpg" title="3dsmax Vray Tutorial   Render with Sunlight" alt="render 3dsmax Vray Tutorial   Render with Sunlight" /></p>
<p><strong>Below shows the differenct phases of the render:</strong><br /><strong>Phase 1:</strong><br /><img src="http://www.gfxzoom.com/images/2009/07/30d0_02_phase1.jpg" title="3dsmax Vray Tutorial   Render with Sunlight" alt="render 3dsmax Vray Tutorial   Render with Sunlight" /></p>
<p><strong>Phase 2:</strong><br /><img src="http://www.gfxzoom.com/images/2009/07/e1e5_03_phase2.jpg" title="3dsmax Vray Tutorial   Render with Sunlight" alt="render 3dsmax Vray Tutorial   Render with Sunlight" /></p>
<p><strong>Phase 3:</strong><br /><img src="http://www.gfxzoom.com/images/2009/07/c4ad_03_phase_04.jpg" title="3dsmax Vray Tutorial   Render with Sunlight" alt="render 3dsmax Vray Tutorial   Render with Sunlight" /></p>
<p><strong>Step 6:</strong> As you can see, the render is too dark. And there is some antialiasing problem as well in the edge of the sun light area. We will change some settings to eliminate the problem.<br />First, go to &#8220;V-Ray: Color mapping&#8221;, set &#8220;Dark multiplier&#8221; to &#8220;2.0&#8243;, it will give the dark area more light.<br /><img src="http://www.gfxzoom.com/images/2009/07/c99f_vray_06_colormapping.jpg" title="3dsmax Vray Tutorial   Render with Sunlight" alt="render 3dsmax Vray Tutorial   Render with Sunlight" /></p>
<p>Second, go to &#8220;V-Ray: Image sampler(Antialiasing)&#8221;, change &#8220;Image sampler&#8221; type to &#8220;Adaptive subdivision&#8221;. And go to &#8220;V-Ray: Adaptive subdivision image sampler&#8221;, set &#8220;Min. rat&#8221; to &#8220;-1&#8243; and &#8220;Max. rat&#8221; to &#8220;2&#8243;.<br /><img src="http://www.gfxzoom.com/images/2009/07/e397_vray_07.jpg" title="3dsmax Vray Tutorial   Render with Sunlight" alt="render 3dsmax Vray Tutorial   Render with Sunlight" /></p>
<p>Third, got to &#8220;Create&#8221; tab and create a &#8220;VRay Light&#8221;. This light will be used to simulate light coming from outside and gives small objects some nice shadows. Check out VRay Light settings with the image below.<br /><img src="http://www.gfxzoom.com/images/2009/07/4a75_vray_08.jpg" title="3dsmax Vray Tutorial   Render with Sunlight" alt="render 3dsmax Vray Tutorial   Render with Sunlight" /></p>
<p>Fourth, select Sun Light system and go to &#8220;VRayShadows params&#8221;, tick the box before &#8220;Smooth Surface Shadows&#8221;.<br /><img src="http://www.gfxzoom.com/images/2009/07/004b_vray_09.jpg" title="3dsmax Vray Tutorial   Render with Sunlight" alt="render 3dsmax Vray Tutorial   Render with Sunlight" /></p>
<p>Fifth, change VRay render settings according to the image below. Note, set the &#8220;Secondary bounces&#8221; Multiplier to &#8220;1.0&#8243; will increase the brightness of the bounced light.<br /><img src="http://www.gfxzoom.com/images/2009/07/79c5_vray_10.jpg" title="3dsmax Vray Tutorial   Render with Sunlight" alt="render 3dsmax Vray Tutorial   Render with Sunlight" /><br /> <br />
<h4>Final Render Result:</h4>
<p><img alt="http://www.gfxzoom.com/images/2009/07/ab92_final_vray_render.jpg" src="http://www.gfxzoom.com/images/2009/07/ab92_final_vray_render.jpg" width="630" height="472" title="3dsmax Vray Tutorial   Render with Sunlight" /></p>
<p>[Download Scene File:]<br />The scene file includes: .MAX file for 3dsmax 9.<br /><a href="http://www.9jcg.com/tutorials/dong/vray_tutorial_01/vray_scene_file.zip">Download Scene File</a> [226KB].
</p>
<h4><em></em>&nbsp;</h4>
<p><em>Original Ideas From: </em><a href="http://www.osmosis.com.au/"><em>Osmosis Studio Sydney</em></a><em> </em><a href="mailto:nsw@osmosis.com.au"><em>nsw@osmosis.com.au</em></a></p>
<p><em></em><em></em>
<p><em>::GFXZoOM |source:en.9jcg.com::</em></p>
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