BUILDING A CHARACTER WITH POLYSPHERES 1. POLYSPHERES This image was created in the latest version of ZBrush and uses the all new Polymesh feature. As with most of the newer features in ZBrush Pixologic provide you with an extensive set of ZScripts... (Continue reading)
Hi, my name is Khalid Abdulla Al-Muharraqi and I would like to explain some of the steps I would typically take to create a concept like “Master of the Bottle”.The IdeaI always start by doing a bit of research on... (Continue reading)
The purpose of this tutorial is to guide you through the process of modeling in Maya. It illustrates some of the modeling techniques used in Maya that some of us might have forgotten about.Then we are going to export our... (Continue reading)
A while back I created a new model using ZBrush as part of an advertisement for Pixologic at Cinefex Magazine. My idea was to create a digital Picasso, having some fun while he was painting with ZBrush. As Picasso’s likeness... (Continue reading)
Start Tutorials 1. Get yourself a model that needs some hair. Render him out using BEST RENDER in the RENDER panel with whatever light/material/shadow settings you need for your scene. Once the scene is rendered go to the LAYERS panel and... (Continue reading)