Realistic Human Ear

Start Tutorial:

Start with a poly plane. Grab the four faces and offset them toward the center of the plane.





split the outer edge loop twice. This should give you two more edges around the box. Then start translating the geometry to form the surface shape of the skull, neck, jaw, and cheek bone. The middle points should form the shape of the the cup of the ear.
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This is the basic cup but there is not enough geometry to form an ear. Time to add…….







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At this point the ear can be shaped. One can extrude and offset the faces on the back cup of the ear to give it roundness. Some lobes are connected and some hang. Tweek to your desire.
Below is a render of a smoothed version of this build.
Check out the history of this build and other tutorials at www.2noonS.net

::GFXZoOM |source:highend3d.com::












